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Funeral Room // Awakening Hall DSK

Other printings of "Funeral Room // Awakening Hall": DSK #100 DSK #100 PDSK #100p PDSK #100s PDSK #100p PDSK #100s DSK #338 DSK #338

Card

id28899
artistMiklós Ligeti
artistIds397e374b-b428-4bab-b198-372f7f4c2f40
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2648
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameFuneral Room
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue11
nameFuneral Room // Awakening Hall
number100
originalPrintings
originalReleaseDate
originalTextWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life. // When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsd9eb10f0-aa4c-556d-a5ce-9b4e42a0490a
power
printingsDSK, PDSK
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSK
sidea
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesRoom
supertypes
textWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid878a8613-c5b1-5457-b3b7-d5b380afa44e
variationscbe4a5d4-be78-5772-88ab-16e17f031d10
watermark
setNameDuskmourn: House of Horror

Identifiers

id28899
cardKingdomEtchedId
cardKingdomFoilId302369
cardKingdomId301477
cardsphereFoilId126553
cardsphereId126552
deckboxId94347
mcmId786877
mcmMetaId439792
mtgArenaId92176
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd20fdea-97ac-54a9-ac3f-a07f9e9d41a2
mtgoFoilId
mtgoId130331
multiverseId673505
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId48237c98-5067-47a8-af74-7b9bce57c6a4
scryfallIllustrationId54af30ac-b3cf-40c9-a24b-ca1836ea1722
scryfallOracleIda39d541e-86c1-4595-a2e9-f107def5bbc6
tcgplayerEtchedProductId
tcgplayerProductId576497
uuid878a8613-c5b1-5457-b3b7-d5b380afa44e

Legalities

id28899
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid878a8613-c5b1-5457-b3b7-d5b380afa44e
vintageLegal

Purchase URLs

id28899
cardKingdomhttps://mtgjson.com/links/70f76c8a97914912
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/89232128296a5aea
cardmarkethttps://mtgjson.com/links/e35fdb8175f5cf25
tcgplayerhttps://mtgjson.com/links/eeb2d0ca191fb9a2
tcgplayerEtched
uuid878a8613-c5b1-5457-b3b7-d5b380afa44e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFunérarium // Salle d'éveilFunérariumEnchantement — pièceÀ chaque fois qu'une créature que vous contrôlez meurt, chaque adversaire perd 1 point de vie et vous gagnez 1 point de vie.
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
674318
GermanAufbahrungshalle // AufwachzimmerAufbahrungshalleVerzauberung — RaumImmer wenn eine Kreatur, die du kontrollierst, stirbt, verliert jeder Gegner 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu.
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
673776
ItalianCamera Funeraria // Sala della RinascitaCamera FunerariaIncantesimo — StanzaOgniqualvolta una creatura che controlli muore, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
674589
Japanese葬儀場 // 復活の間葬儀場エンチャント — 部屋あなたがコントロールしているクリーチャー1体が死亡するたび、各対戦相手はそれぞれ1点のライフを失い、あなたは1点のライフを得る。
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。)
674860
SpanishSala del funeral // Salón del despertarSala del funeralEncantamiento — SalaSiempre que una criatura que controlas muera, cada oponente pierde 1 vida y tú ganas 1 vida.
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
674047

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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