← Back Card Profile (by Name)

Funeral Room // Awakening Hall DSK

Other printings of "Funeral Room // Awakening Hall": DSK #100 DSK #100 PDSK #100p PDSK #100s PDSK #100p PDSK #100s DSK #338 DSK #338

Card

id29156
artistAlexandre Chaudret
artistIdse3838b23-b58d-4a0c-947d-ae3aee662eb2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2648
edhrecSaltiness
faceConvertedManaCost8
faceFlavorName
faceManaValue8
faceNameAwakening Hall
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{6}{B}{B}
manaValue11
nameFuneral Room // Awakening Hall
number338
originalPrintings
originalReleaseDate
originalTextWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life. // When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdscbe4a5d4-be78-5772-88ab-16e17f031d10
power
printingsDSK, PDSK
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhen you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuidc67f6f71-9a02-5428-9467-446d9c68d0dc
variationsd9eb10f0-aa4c-556d-a5ce-9b4e42a0490a
watermark
setNameDuskmourn: House of Horror

Identifiers

id29156
cardKingdomEtchedId
cardKingdomFoilId302632
cardKingdomId301527
cardsphereFoilId125959
cardsphereId125958
deckboxId94585
mcmId788136
mcmMetaId439792
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8290f394-a917-518a-8899-7b7cda9173e4
mtgoFoilId
mtgoId130029
multiverseId673158
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdda30e940-acba-4f10-bd0e-3a0b165233f9
scryfallIllustrationId71ef0e84-c18f-4450-9997-67ecb02abc32
scryfallOracleIda39d541e-86c1-4595-a2e9-f107def5bbc6
tcgplayerEtchedProductId
tcgplayerProductId576498
uuidc67f6f71-9a02-5428-9467-446d9c68d0dc

Legalities

id29156
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc67f6f71-9a02-5428-9467-446d9c68d0dc
vintageLegal

Purchase URLs

id29156
cardKingdomhttps://mtgjson.com/links/da92c4c29717dd5b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5027b62f177734a2
cardmarkethttps://mtgjson.com/links/cce7c8c15b97f52a
tcgplayerhttps://mtgjson.com/links/fdcb7d5627cb874f
tcgplayerEtched
uuidc67f6f71-9a02-5428-9467-446d9c68d0dc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFunérarium // Salle d'éveilSalle d'éveilEnchantement — pièceSalle d'éveil
o6oBoB
Quand vous déverrouillez cet accès, renvoyez sur le champ de bataille toutes les cartes de créature depuis votre cimetière.
673188
GermanAufbahrungshalle // AufwachzimmerAufwachzimmerVerzauberung — RaumAufwachzimmer
o6oBoB
Wenn du diese Tür entsperrst, bringe alle Kreaturenkarten aus deinem Friedhof ins Spiel zurück.
673168
ItalianCamera Funeraria // Sala della RinascitaSala della RinascitaIncantesimo — StanzaSala della Rinascita
o6oBoB
Quando sblocchi questa porta, rimetti sul campo di battaglia tutte le carte creatura dal tuo cimitero.
673198
Japanese葬儀場 // 復活の間復活の間エンチャント — 部屋復(ふっ)活(かつ)の間(ま)
o6oBoB
あなたがこのドアを開放したとき、あなたの墓地にあるすべてのクリーチャー・カードを戦場に戻す。
673208
SpanishSala del funeral // Salón del despertarSalón del despertarEncantamiento — SalaSalón del despertar
o6oBoB
Cuando abras esta puerta, regresa todas las cartas de criatura de tu cementerio al campo de batalla.
673178

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

Tip: bookmark this page with your query parameters for quick access.