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Guardian of Faith PAFR

Other printings of "Guardian of Faith": AFR #18 PAFR #18a PAFR #18p PAFR #18s AFR #362 PRM #92636

Card

id63922
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2021
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameGuardian of Faith
number18a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR, PRM
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesSpirit, Knight
supertypes
textFlash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
toughness2
typeCreature — Spirit Knight
typesCreature
uuid150a7fb2-1495-58c8-af6c-1ad627f1760b
variationsd5ef3fe7-c1ec-585a-82a3-d43c9e7318c5, 21edf123-ff52-5a70-8124-4d2528425964
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id63922
cardKingdomEtchedId
cardKingdomFoilId248693
cardKingdomId
cardsphereFoilId79635
cardsphereId
deckboxId59825
mcmId574621
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfda236c7-f0fe-573b-a5c7-5d25cdad52ee
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3c4b8b8e-7208-4235-b473-7579a51b4d54
scryfallIllustrationId3c3419d7-ae60-415d-8575-7bb53c1a2ee1
scryfallOracleId8e04a5e0-e22c-430b-a39a-c9f38e16ea86
tcgplayerEtchedProductId
tcgplayerProductId247244
uuid150a7fb2-1495-58c8-af6c-1ad627f1760b

Legalities

id63922
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid150a7fb2-1495-58c8-af6c-1ad627f1760b
vintageLegal

Purchase URLs

id63922
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0885a32dbcefc46c
cardmarket
tcgplayerhttps://mtgjson.com/links/8acc0e2001f7d12c
tcgplayerEtched
uuid150a7fb2-1495-58c8-af6c-1ad627f1760b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An attacking or blocking creature that phases out is removed from combat.
2021-07-23Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2021-07-23Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

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