Other printings of "Guardian of Faith": AFR #18 PAFR #18a PAFR #18p PAFR #18s AFR #362 PRM #92636
| id | 8314 |
|---|---|
| artist | Brian Valeza |
| artistIds | bb2a9339-bbe4-445f-9736-3c43379ee076 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 2021 |
| edhrecSaltiness | 0.31 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flash, Vigilance |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W}{W} |
| manaValue | 3 |
| name | Guardian of Faith |
| number | 18 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) |
| otherFaceIds | |
| power | 3 |
| printings | AFR, PAFR, PRM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Spirit, Knight |
| supertypes | |
| text | Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) |
| toughness | 2 |
| type | Creature — Spirit Knight |
| types | Creature |
| uuid | b2f6e00d-cb79-56d7-83f8-2087e3d5def2 |
| variations | 0b6be946-55fb-53da-bf48-047b0960cede |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8314 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248475 |
| cardKingdomId | 248148 |
| cardsphereFoilId | 79127 |
| cardsphereId | 79038 |
| deckboxId | 58299 |
| mcmId | 571380 |
| mcmMetaId | 343776 |
| mtgArenaId | 77123 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cb1ea28e-fd80-54ee-b188-77a972501467 |
| mtgoFoilId | |
| mtgoId | 91538 |
| multiverseId | 527305 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 08e3dda1-a1d3-48c9-8c81-da7eae20ac8a |
| scryfallIllustrationId | 3c3419d7-ae60-415d-8575-7bb53c1a2ee1 |
| scryfallOracleId | 8e04a5e0-e22c-430b-a39a-c9f38e16ea86 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243270 |
| uuid | b2f6e00d-cb79-56d7-83f8-2087e3d5def2 |
| id | 8314 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | b2f6e00d-cb79-56d7-83f8-2087e3d5def2 |
| vintage | Legal |
| id | 8314 |
|---|---|
| cardKingdom | https://mtgjson.com/links/031f7d02337cba14 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/13c106af9644ba1f |
| cardmarket | https://mtgjson.com/links/4bafb55a04e578f5 |
| tcgplayer | https://mtgjson.com/links/f7a313150dac2ad2 |
| tcgplayerEtched | |
| uuid | b2f6e00d-cb79-56d7-83f8-2087e3d5def2 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 信实守卫 | 生物 ~精怪/骑士 | 闪现 警戒 当信实守卫进战场时,任意数量目标由你操控的其他生物跃离。(直到其操控者的下一个回合,它们及贴附于其上的所有东西都视作不存在。) | 529651 | ||
| Chinese Traditional | 信實守衛 | 生物 ~精靈/騎士 | 閃現 警戒 當信實守衛進戰場時,任意數量目標由你操控的其他生物躍離。(直到其操控者的下一個回合,它們及貼附於其上的所有東西都視作不存在。) | 529911 | ||
| French | Gardien de la foi | Créature : esprit et chevalier | Flash Vigilance Quand le Gardien de la foi arrive sur le champ de bataille, n'importe quel nombre d'autres créatures ciblées que vous contrôlez passent hors phase. (Traitez-les et tout ce qui leur est attaché comme si elles n'existaient pas jusqu'au prochain tour de leur contrôleur.) | 528087 | ||
| German | Hüter des Glaubens | Kreatur — Geist, Ritter | Aufblitzen Wachsamkeit Wenn der Hüter des Glaubens ins Spiel kommt, destabilisiert sich eine beliebige Anzahl an anderen Kreaturen deiner Wahl, die du kontrollierst. (Behandle sie und alles, was an sie angelegt ist, bis zum Beginn deines nächsten Zuges, als würde es nicht existieren.) | 527565 | ||
| Italian | Guardiano della Fede | Creatura — Cavaliere Spirito | Lampo Cautela Quando il Guardiano della Fede entra nel campo di battaglia, un qualsiasi numero di altre creature bersaglio che controlli scompare. (Tratta quelle creature e qualsiasi permanente ad esse assegnato come se non esistessero fino al tuo prossimo turno). | 528348 | ||
| Japanese | ガーディアン・オヴ・フェイス | クリーチャー — スピリット・騎士 | 瞬速 警戒 ガーディアン・オヴ・フェイスが戦場に出たとき、あなたがコントロールしていてこれでない望む数のクリーチャーを対象とする。それらはフェイズ・アウトする。(それらのコントローラーの次のターンまで、それらやそれらについているすべてのものは存在しないかのように扱う。) | 528609 | ||
| Korean | 믿음의 수호자 | 생물 — 신령 기사 | 섬광 경계 믿음의 수호자가 전장에 들어올 때, 당신이 조종하는 다른 생물을 원하는 수만큼 목표로 정한다. 그 생물들은 페이즈 아웃한다. (그 생물들의 조종자의 다음 턴까지 그 생물 및 그 생물에 부착되어 있는 것들이 존재하지 않는 것처럼 취급한다.) | 528869 | ||
| Portuguese (Brazil) | Defensor da Fé | Criatura — Espírito Cavaleiro | Lampejo Vigilância Quando Defensor da Fé entra no campo de batalha, qualquer número de outras criaturas alvo que você controla sai de fase. (Trate-as, assim como qualquer coisa anexada a elas, como se não existissem até o próximo turno de seu controlador.) | 529130 | ||
| Russian | Страж Веры | Существо — Дух Рыцарь | Миг Бдительность Когда Страж Веры выходит на поле битвы, любое количество других целевых существ под вашим контролем уходит в противофазу. (До вашего следующего хода обращайтесь с ними и всеми прикрепленными к ним объектами, как будто они не существуют.) | 529391 | ||
| Spanish | Guardián de la fe | Criatura — Caballero espíritu | Destello. Vigilancia. Cuando el Guardián de la fe entre al campo de batalla, cualquier cantidad de otras criaturas objetivo que controlas salen de fase. (Trátalas a ellas y a cualquier carta anexada a ellas como si no existiesen hasta el próximo turno de su controlador.) | 527826 |
| date | text |
|---|---|
| 2021-07-23 | An attacking or blocking creature that phases out is removed from combat. |
| 2021-07-23 | Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. |
| 2021-07-23 | As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature. |
| 2021-07-23 | Choices made for permanents as they entered the battlefield are remembered when they phase in. |
| 2021-07-23 | If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun. |
| 2021-07-23 | Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in. |
| 2021-07-23 | Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on. |
| 2021-07-23 | Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger. |
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