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Guardian of Faith AFR

Other printings of "Guardian of Faith": AFR #18 PAFR #18a PAFR #18p PAFR #18s AFR #362 PRM #92636

Card

id8677
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2021
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameGuardian of Faith
number362
originalPrintings
originalReleaseDate
originalTextFlash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
otherFaceIds
power3
printingsAFR, PAFR, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['d5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesSpirit, Knight
supertypes
textFlash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
toughness2
typeCreature — Spirit Knight
typesCreature
uuid0b6be946-55fb-53da-bf48-047b0960cede
variationsb2f6e00d-cb79-56d7-83f8-2087e3d5def2
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8677
cardKingdomEtchedId
cardKingdomFoilId248646
cardKingdomId248147
cardsphereFoilId79566
cardsphereId79556
deckboxId58643
mcmId571381
mcmMetaId343776
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd2c3bf98-bcb7-5c4e-a05d-64e9f123cc92
mtgoFoilId
mtgoId
multiverseId530483
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8363a43f-d9aa-4196-bde5-2d98ad377e48
scryfallIllustrationId3c3419d7-ae60-415d-8575-7bb53c1a2ee1
scryfallOracleId8e04a5e0-e22c-430b-a39a-c9f38e16ea86
tcgplayerEtchedProductId
tcgplayerProductId243271
uuid0b6be946-55fb-53da-bf48-047b0960cede

Legalities

id8677
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0b6be946-55fb-53da-bf48-047b0960cede
vintageLegal

Purchase URLs

id8677
cardKingdomhttps://mtgjson.com/links/23ab587cf097e0c5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5b8af1573f5f6d53
cardmarkethttps://mtgjson.com/links/36f3a249acfa6444
tcgplayerhttps://mtgjson.com/links/36828187f43bfd33
tcgplayerEtched
uuid0b6be946-55fb-53da-bf48-047b0960cede

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchGardien de la foiCréature : esprit et chevalierFlash
Vigilance
Quand le Gardien de la foi arrive sur le champ de bataille, n'importe quel nombre d'autres créatures ciblées que vous contrôlez passent hors phase.
530594
GermanHüter des GlaubensKreatur — Geist, RitterAufblitzen
Wachsamkeit
Wenn der Hüter des Glaubens ins Spiel kommt, destabilisiert sich eine beliebige Anzahl an anderen Kreaturen deiner Wahl, die du kontrollierst.
530520
ItalianGuardiano della FedeCreatura — Cavaliere SpiritoLampo
Cautela
Quando il Guardiano della Fede entra nel campo di battaglia, un qualsiasi numero di altre creature bersaglio che controlli scompare.
530631
Japaneseガーディアン・オヴ・フェイスクリーチャー — スピリット・騎士瞬速
警戒
ガーディアン・オヴ・フェイスが戦場に出たとき、あなたがコントロールしていてこれでない望む数のクリーチャーを対象とする。それらはフェイズ・アウトする。
530668
SpanishGuardián de la feCriatura — Caballero espírituDestello.
Vigilancia.
Cuando el Guardián de la fe entre al campo de batalla, cualquier cantidad de otras criaturas objetivo que controlas salen de fase.
530557

Rulings

datetext
2021-07-23An attacking or blocking creature that phases out is removed from combat.
2021-07-23Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2021-07-23Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

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