← Back Card Profile (by Name)

Grasp of Fate CMM

Other printings of "Grasp of Fate": PLST #C15-3 C15 #3 WOT #3 PZ1 #5 WHO #208 WHO #466 WHO #799 CMM #823 WHO #1057

Card

id21345
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank987
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextFew escape the Underworld. Fewer still escape fate.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameGrasp of Fate
number823
originalPrintings
originalReleaseDate
originalTextWhen Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
otherFaceIds
power
printingsC15, CMM, PLST, PZ1, WHO, WOT
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'nonfoil': ['d379fa71-0664-5039-bbe0-e16869de18f5']}
subsets
subtypes
supertypes
textWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
toughness
typeEnchantment
typesEnchantment
uuided84f9f2-9a13-52f8-8164-340097ad2bf8
variations
watermark
setNameCommander Masters

Identifiers

id21345
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId280264
cardsphereFoilId
cardsphereId105789
deckboxId81099
mcmId723094
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6fce6aef-4ca8-5fe8-bcad-221b30d1f2ef
mtgoFoilId
mtgoId113987
multiverseId625228
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId43787574-7700-47ab-b57c-98ef968cce71
scryfallIllustrationIda24b3d3f-5bdc-4801-9a1b-e432002d3069
scryfallOracleId1b26a54f-6c27-4940-b77e-2a66175c5eff
tcgplayerEtchedProductId
tcgplayerProductId505975
uuided84f9f2-9a13-52f8-8164-340097ad2bf8

Legalities

id21345
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuided84f9f2-9a13-52f8-8164-340097ad2bf8
vintageLegal

Purchase URLs

id21345
cardKingdomhttps://mtgjson.com/links/d7d9fb45d755b024
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3ff3984f3121808b
tcgplayerEtched
uuided84f9f2-9a13-52f8-8164-340097ad2bf8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchEmprise du destinPeu de gens peuvent se targuer d'avoir échappé au Monde souterrain. Encore moins peuvent se targuer d'avoir échappé au destin.EnchantementQuand l'Emprise du destin arrive sur le champ de bataille, pour chaque adversaire, exilez jusqu'à un permanent non-terrain ciblé que ce joueur contrôle jusqu'à ce que l'Emprise du destin quitte le champ de bataille. (Ces permanents sont renvoyés sous le contrôle de leurs propriétaires.)625742
GermanGriff des SchicksalsNur wenige entkommen aus der Unterwelt. Noch weniger entkommen dem Schicksal.VerzauberungWenn der Griff des Schicksals ins Spiel kommt, schicke für jeden Gegner bis zu eine bleibende Karte deiner Wahl, die kein Land ist und die jener Spieler kontrolliert, ins Exil, bis der Griff des Schicksals das Spiel verlässt. (Jene bleibenden Karten kehren unter der Kontrolle ihrer Besitzer ins Spiel zurück.)625485
Japanese命運の掌握死の国から逃れるものは数少ない。運命から逃れるものはさらに少ない。エンチャント命運の掌握が戦場に出たとき、各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。命運の掌握が戦場を離れるまで、それらを追放する。(それらのパーマネントはオーナーのコントロール下で戦場に戻る。)625999

Rulings

datetext
2015-11-04Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
2015-11-04If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
2015-11-04If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
2015-11-04In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
2015-11-04The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

Tip: bookmark this page with your query parameters for quick access.