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Baneblade Scoundrel // Baneclaw Marauder MID

Other printings of "Baneblade Scoundrel // Baneclaw Marauder": DBL #85 DBL #85 MID #85 MID #85 MID #289 MID #289

Card

id54762
artistAndrea De Dominicis
artistIdsd0f5310c-acb8-4df7-b78d-84a4e5fb2a22
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank24042
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameBaneclaw Marauder
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameBaneblade Scoundrel // Baneclaw Marauder
number289
originalPrintings
originalReleaseDate
originalText
otherFaceIdsea873dbb-db1d-59df-a4b1-ddc23c8ee235
power5
printingsDBL, MID
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid4184eb6e-bced-5600-bf22-40c27a9c4303
variationscd28b695-3e8a-5b31-a534-3b2ccb4ac9f4
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54762
cardKingdomEtchedId
cardKingdomFoilId251065
cardKingdomId250384
cardsphereFoilId81247
cardsphereId81241
deckboxId60188
mcmId574776
mcmMetaId345315
mtgArenaId78674
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id17b3739b-a735-516b-bcb5-6f22d2df60de
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId5b13fbff-8b72-459a-ac72-3429be6e192d
scryfallIllustrationIda7fdb475-523a-4cf9-8420-78dafff2195d
scryfallOracleId4f5da665-e880-4325-a9e2-6fc4ca1d807a
tcgplayerEtchedProductId
tcgplayerProductId247949
uuid4184eb6e-bced-5600-bf22-40c27a9c4303

Legalities

id54762
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4184eb6e-bced-5600-bf22-40c27a9c4303
vintageLegal

Purchase URLs

id54762
cardKingdomhttps://mtgjson.com/links/068bf6c03b2223e1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c34ff40a73ef08ef
cardmarkethttps://mtgjson.com/links/4b33026a2d88e964
tcgplayerhttps://mtgjson.com/links/1c2ca2efeb22134c
tcgplayerEtched
uuid4184eb6e-bced-5600-bf22-40c27a9c4303

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
2021-09-24Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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