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Gray Slaad // Entropic Decay HBG

Other printings of "Gray Slaad // Entropic Decay": CLB #129 CLB #129 HBG #156 HBG #156

Card

id37041
artistPiotr Foksowicz
artistIds56e839e4-8f89-4fde-895e-61a740af38cb
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank14418
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameEntropic Decay
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue3
nameGray Slaad // Entropic Decay
number156
originalPrintings
originalReleaseDate
originalTextMill four cards. (Then exile this card. You may cast the creature later from exile.) // As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
otherFaceIds36dc5ece-125e-58b4-b319-b0ec2752151c
power
printingsCLB, HBG
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeHBG
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textMill four cards. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid8092e089-b247-5922-8a5e-fe0952881405
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id37041
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81747
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0273ec24-632e-57a3-8105-b8a91fba342e
mtgoFoilId
mtgoId
multiverseId574370
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2e60dac4-cafa-4a8d-9185-7a64f7520c62
scryfallIllustrationId2cb586f6-d045-4032-bc62-5290771831bf
scryfallOracleId788897f5-d49d-4294-8006-0009a3124ad0
tcgplayerEtchedProductId
tcgplayerProductId
uuid8092e089-b247-5922-8a5e-fe0952881405

Legalities

id37041
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid8092e089-b247-5922-8a5e-fe0952881405
vintageLegal

Purchase URLs

id37041
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid8092e089-b247-5922-8a5e-fe0952881405

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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