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Greenbelt Rampager KLR

Other printings of "Greenbelt Rampager": PLST #AER-107 AER #107 PAER #107s KLR #160

Card

id44044
artistFilip Burburan
artistIds66082c3b-a623-4d34-be51-2475214b85d3
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank15374
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameGreenbelt Rampager
number160
originalPrintings
originalReleaseDate
originalTextWhen Greenbelt Rampager enters the battlefield, pay {EE} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
otherFaceIds
power3
printingsAER, KLR, PAER, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesElephant
supertypes
textWhen this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
toughness4
typeCreature — Elephant
typesCreature
uuid967b1a88-0c3f-5ec5-a51f-1e5df264d28d
variations
watermark
setNameKaladesh Remastered

Identifiers

id44044
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75738
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5a92aa93-7420-5097-87c7-98739ec2b86e
mtgoFoilId
mtgoId
multiverseId547966
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc0264be0-cc0e-49be-8bd6-c4375ac990c1
scryfallIllustrationId54bb7bc4-99b9-4a3c-b6c1-cdd719c6ed8c
scryfallOracleIdc63a17b8-d183-48c7-bb04-edbfffba1e03
tcgplayerEtchedProductId
tcgplayerProductId
uuid967b1a88-0c3f-5ec5-a51f-1e5df264d28d

Legalities

id44044
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid967b1a88-0c3f-5ec5-a51f-1e5df264d28d
vintageLegal

Purchase URLs

id44044
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid967b1a88-0c3f-5ec5-a51f-1e5df264d28d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09If you have only one {E}, you can't pay it even if you want to.
2017-02-09If you have {E}{E}, you have to pay it, even if you don't want to.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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