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Greenbelt Rampager PAER

Other printings of "Greenbelt Rampager": PLST #AER-107 AER #107 PAER #107s KLR #160

Card

id63883
artistFilip Burburan
artistIds66082c3b-a623-4d34-be51-2475214b85d3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank15374
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextSubtlety is not a necessary part of sabotage.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameGreenbelt Rampager
number107s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAER, KLR, PAER, PLST
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypesElephant
supertypes
textWhen this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
toughness4
typeCreature — Elephant
typesCreature
uuidd1718529-48ba-54ae-85a6-b19fc7eb4c09
variations
watermark
setNameAether Revolt Promos

Identifiers

id63883
cardKingdomEtchedId
cardKingdomFoilId210931
cardKingdomId
cardsphereFoilId48225
cardsphereId
deckboxId34692
mcmId295047
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0ab5f8da-9343-564e-911d-896332e03240
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4588d0aa-929c-4a22-ace8-4cb788386bf5
scryfallIllustrationId54bb7bc4-99b9-4a3c-b6c1-cdd719c6ed8c
scryfallOracleIdc63a17b8-d183-48c7-bb04-edbfffba1e03
tcgplayerEtchedProductId
tcgplayerProductId126835
uuidd1718529-48ba-54ae-85a6-b19fc7eb4c09

Legalities

id63883
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd1718529-48ba-54ae-85a6-b19fc7eb4c09
vintageLegal

Purchase URLs

id63883
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/be58068cace78965
cardmarket
tcgplayerhttps://mtgjson.com/links/32617154c07993aa
tcgplayerEtched
uuidd1718529-48ba-54ae-85a6-b19fc7eb4c09

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09If you have only one {E}, you can't pay it even if you want to.
2017-02-09If you have {E}{E}, you have to pay it, even if you don't want to.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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