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Gyre Sage MOC

Other printings of "Gyre Sage": GK2 #112 GTC #123 MIC #140 MOC #300 FIC #306

Card

id57443
artistTyler Jacobson
artistIds522af130-8db4-4b4b-950c-6e2b246339cf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank819
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameGyre Sage
number300
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage.
otherFaceIds
power1
printingsFIC, GK2, GTC, MIC, MOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOC
side
signature
sourceProducts{'nonfoil': ['1da030aa-6282-5d52-b468-a277a5d18667']}
subsets
subtypesElf, Druid
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
toughness2
typeCreature — Elf Druid
typesCreature
uuid0678c037-f941-5d3d-b980-89dcb577873f
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57443
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId276174
cardsphereFoilId
cardsphereId101794
deckboxId77800
mcmId705831
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4ab920b7-1cb1-5b28-aa20-0ef52f2b4dda
mtgoFoilId
mtgoId111056
multiverseId612548
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbe573ae7-967a-4b98-9058-ec3ff82ff63f
scryfallIllustrationId29800fc3-993b-4788-a3dc-10e1b8f4304c
scryfallOracleIde3aa16cf-079b-4737-9ffd-7bfdffef0cb2
tcgplayerEtchedProductId
tcgplayerProductId491628
uuid0678c037-f941-5d3d-b980-89dcb577873f

Legalities

id57443
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid0678c037-f941-5d3d-b980-89dcb577873f
vintageLegal

Purchase URLs

id57443
cardKingdomhttps://mtgjson.com/links/083187abb361aab2
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f9d7fe30f39f4164
tcgplayerEtched
uuid0678c037-f941-5d3d-b980-89dcb577873f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified回旋智者生物 ~妖精/德鲁伊进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
{T}:回旋智者上每有一个+1/+1指示物,便加{G}。
614515
FrenchSage de la spiraleCréature : elfe et druideÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
{T} : Ajoutez {G} pour chaque marqueur +1/+1 sur la Sage de la spirale.
613391
GermanWeise des WirbelsKreatur — Elf, DruideWeiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
{T}: Erzeuge {G} für jede +1/+1-Marke auf der Weisen des Wirbels.
612829
ItalianSaggia del CerchioCreatura — Druido ElfoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
{T}: Aggiungi {G} per ogni segnalino +1/+1 sulla Saggia del Cerchio.
613672
Japanese円環の賢者クリーチャー — エルフ・ドルイド進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。)
{T}:円環の賢者の上にある+1/+1カウンター1個につき{G}を加える。
613953
Portuguese (Brazil)Sábia da EspiralCriatura — Elfo DruidaEvoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.)
{T}: Adicione {G} para cada marcador +1/+1 em Sábia da Espiral.
614234
SpanishSabia del espiralCriatura — Druida elfoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
{T}: Agrega {G} por cada contador +1/+1 sobre la Sabia del espiral.
613110

Rulings

datetext
2013-01-24Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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