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Gyre Sage GTC

Other printings of "Gyre Sage": GK2 #112 GTC #123 MIC #140 MOC #300 FIC #306

Card

id36300
artistTyler Jacobson
artistIds522af130-8db4-4b4b-950c-6e2b246339cf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank820
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameGyre Sage
number123
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\r
{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.
otherFaceIds
power1
printingsFIC, GK2, GTC, MIC, MOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeGTC
side
signature
sourceProducts{'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '31fc3902-b33f-5ffd-a72d-32bed0e46c23', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']}
subsets
subtypesElf, Druid
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
toughness2
typeCreature — Elf Druid
typesCreature
uuid6ca3f7fa-713b-5769-9090-eb8491406d36
variations
watermarksimic
setNameGatecrash

Identifiers

id36300
cardKingdomEtchedId
cardKingdomFoilId189220
cardKingdomId188922
cardsphereFoilId19173
cardsphereId19174
deckboxId20866
mcmId259907
mcmMetaId207140
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id94d56d00-3137-5a58-a562-2462540ce32b
mtgoFoilId47446
mtgoId47445
multiverseId366289
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6345376a-3d2d-4fff-9430-5e90a96e2f0f
scryfallIllustrationId29800fc3-993b-4788-a3dc-10e1b8f4304c
scryfallOracleIde3aa16cf-079b-4737-9ffd-7bfdffef0cb2
tcgplayerEtchedProductId
tcgplayerProductId67417
uuid6ca3f7fa-713b-5769-9090-eb8491406d36

Legalities

id36300
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid6ca3f7fa-713b-5769-9090-eb8491406d36
vintageLegal

Purchase URLs

id36300
cardKingdomhttps://mtgjson.com/links/7b7ab77d3a62fb61
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6d3ba42bf58b02e6
cardmarkethttps://mtgjson.com/links/aa7b4a59ee753a1d
tcgplayerhttps://mtgjson.com/links/74c4cc0ca272a7a8
tcgplayerEtched
uuid6ca3f7fa-713b-5769-9090-eb8491406d36

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified回旋智者生物~妖精/德鲁伊进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
{T}:回旋智者上每有一个+1/+1指示物,便加{G}到你的法术力池中。
365796
Chinese Traditional迴旋智者生物~妖精/德魯伊進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
{T}:迴旋智者上每有一個+1/+1指示物,便加{G}到你的魔法力池中。
366024
FrenchSage de la spiraleCréature : elfe et druideÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
{T} : Ajoutez {G} à votre réserve pour chaque marqueur +1/+1 sur la Sage de la spirale.
366701
GermanWeise des WirbelsKreatur — Elf, DruideWeiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)
{T}: Erhöhe deinen Manavorrat für jede +1/+1-Marke auf der Weisen des Wirbels um {G}.
366887
ItalianSaggia del CerchioCreatura — Druido ElfoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)
{T}: Aggiungi {G} alla tua riserva di mana per ogni segnalino +1/+1 sulla Saggia del Cerchio.
366999
Japanese円環の賢者クリーチャー — エルフ・ドルイド進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。){T}:あなたのマナ・プールに、円環の賢者の上に置かれている+1/+1カウンター1個につき{G}を加える。368321
Korean나선의 현자생물 — 엘프 드루이드진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
{T}: 나선의 현자가 가진 +1/+1 카운터 한 개당 {G}를 당신의 마나풀에 담는다.
367399
Portuguese (Brazil)Sábio da EspiralCriatura — Elfo DruidaEvoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.){T}: Adicione {G} à sua reserva de mana para cada marcador +1/+1 em Sábio da Espiral.367604
RussianМудрец КруговоротаСущество — Эльф ДруидЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
{T}: добавьте {G} в ваше хранилище маны за каждый жетон +1/+1 на Мудреце Круговорота.
367767
SpanishSabia del espiralCriatura — Druida elfoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.){T}: Agrega {G} a tu reserva de maná por cada contador +1/+1 sobre la Sabia del espiral.368147

Rulings

datetext
2013-01-24Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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