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HELIOS One PIP

Other printings of "HELIOS One": PIP #149 PIP #441 PIP #677 PIP #969

Card

id68000
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4715
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe plant is still capable of activating the devastating ARCHIMEDES satellite weapon.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHELIOS One
number149
originalPrintings
originalReleaseDate
originalText{T}: Add {C}.
{1}, {T}: You get {E} (an energy counter).
{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: You get {E} (an energy counter).
{3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
toughness
typeLand
typesLand
uuid2a8c6c22-82fd-5c55-80f1-840cb0975184
variations1a4e1a4e-84e1-5972-9a56-7c32d3a6c0d1, 96b03fbe-3d39-51c2-9057-c2ac250350de, 61f76d39-3ce7-5554-916b-a5c643401190
watermark
setNameFallout

Identifiers

id68000
cardKingdomEtchedId
cardKingdomFoilId292984
cardKingdomId292833
cardsphereFoilId
cardsphereId117524
deckboxId88865
mcmId758307
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3d1c5429-97ed-5e35-ab4a-6e0b169a1e65
mtgoFoilId
mtgoId132547
multiverseId652236
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4102d28e-437b-440b-bf9b-8b4f6fb85a6c
scryfallIllustrationId71ede36d-cf5b-486c-bcb6-9592349a759a
scryfallOracleIdcfb1a656-0bf1-484d-b099-33087914250b
tcgplayerEtchedProductId
tcgplayerProductId541450
uuid2a8c6c22-82fd-5c55-80f1-840cb0975184

Legalities

id68000
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2a8c6c22-82fd-5c55-80f1-840cb0975184
vintageLegal

Purchase URLs

id68000
cardKingdomhttps://mtgjson.com/links/9bfd4043bd386a86
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cc21c856609aa1b1
cardmarket
tcgplayerhttps://mtgjson.com/links/234d02e4e211227f
tcgplayerEtched
uuid2a8c6c22-82fd-5c55-80f1-840cb0975184

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified太阳神一号这座发电厂如今仍能启动毁灭性的卫星武器~阿基米德。{T}:加{C}。
{1},{T}:你得到{E}(一个能量指示物)。
{3},{T},支付X个{E},牺牲太阳神一号:消灭目标法术力值为X的非地永久物。只能于法术时机起动。
653112
FrenchHELIOS OneLa centrale est encore en mesure d'activer ARCHIMEDES, l'arme satellite dévastatrice.Terrain{T} : Ajoutez {C}.
{1}, {T} : Vous gagnez {E} (un marqueur « énergie »).
{3}, {T}, Payez X {E}, sacrifiez HELIOS One : Détruisez un permanent non-terrain ciblé avec une valeur de mana de X. N'activez que lorsque vous pourriez lancer un rituel.
652674
GermanHELIOS-OneDie Anlage ist immer noch in der Lage, die verheerende Satellitenwaffe ARCHIMEDES zu aktivieren.Land{T}: Erzeuge {C}.
{1}, {T}: Du erhältst {E} (eine Energiemarke).
{3}, {T}, bezahle X {E}, opfere HELIOS-One: Zerstöre ein Nichtland-Permanent deiner Wahl mit Manabetrag X. Aktiviere diese Fähigkeit wie eine Hexerei.
652382
ItalianHELIOS OneL'impianto è ancora in grado di attivare la devastante arma satellitare ARCHIMEDES.Terra{T}: Aggiungi {C}.
{1}, {T}: Ottieni {E} (un segnalino energia).
{3}, {T}, Paga X {E}, Sacrifica l'HELIOS One: Distruggi un permanente non terra bersaglio con valore di mana pari a X. Attiva solo come una stregoneria.
652820
Japaneseヘリオス1その施設は、大量破壊が可能な衛星兵器「アルキメデス」を起動する能力を未だに有している。土地{T}:{C}を加える。
{1}, {T}:あなたは{E}(エネルギー・カウンター1個)を得る。
{3}, {T}, {E}X個を支払う, ヘリオス1を生け贄に捧げる:マナ総量がXであり土地でないパーマネント1つを対象とする。それを破壊する。起動はソーサリーとしてのみ行う。
652966
SpanishHELIOS 1La planta todavía puede activar el satélite ARQUÍMEDES, un arma devastadora.Tierra{T}: Agrega {C}.
{1}, {T}: Obtienes {E} (un contador de energía).
{3}, {T}, pagar X {E}, sacrificar la HELIOS 1: Destruye el permanente objetivo que no sea tierra con valor de maná de X. Activa esto solo como un conjuro.
652528

Rulings

datetext
2024-03-08A token that’s not a copy of something else normally won’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a permanent has {X} in its mana cost, X is 0 when determining its mana value.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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