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HELIOS One PIP

Other printings of "HELIOS One": PIP #149 PIP #441 PIP #677 PIP #969

Card

id68827
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4715
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextThe plant is still capable of activating the devastating ARCHIMEDES satellite weapon.
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHELIOS One
number969
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: You get {E} (an energy counter).
{3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
toughness
typeLand
typesLand
uuid61f76d39-3ce7-5554-916b-a5c643401190
variations2a8c6c22-82fd-5c55-80f1-840cb0975184, 1a4e1a4e-84e1-5972-9a56-7c32d3a6c0d1, 96b03fbe-3d39-51c2-9057-c2ac250350de
watermark
setNameFallout

Identifiers

id68827
cardKingdomEtchedId
cardKingdomFoilId293143
cardKingdomId
cardsphereFoilId118530
cardsphereId
deckboxId89685
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaf496bd1-7b3c-5ed4-a773-8c60d59b52a6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3fcdab6a-2656-4515-baaa-47373253b6c8
scryfallIllustrationId71ede36d-cf5b-486c-bcb6-9592349a759a
scryfallOracleIdcfb1a656-0bf1-484d-b099-33087914250b
tcgplayerEtchedProductId
tcgplayerProductId541455
uuid61f76d39-3ce7-5554-916b-a5c643401190

Legalities

id68827
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid61f76d39-3ce7-5554-916b-a5c643401190
vintageLegal

Purchase URLs

id68827
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/849f682cc58a5ef7
cardmarket
tcgplayerhttps://mtgjson.com/links/2b4d1e8aae2e918e
tcgplayerEtched
uuid61f76d39-3ce7-5554-916b-a5c643401190

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08A token that’s not a copy of something else normally won’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a permanent has {X} in its mana cost, X is 0 when determining its mana value.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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