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Hearth Elemental // Stoke Genius WOE

Other printings of "Hearth Elemental // Stoke Genius": WOE #136 WOE #136

Card

id103580
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12458
edhrecSaltiness0.31
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameStoke Genius
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue6
nameHearth Elemental // Stoke Genius
number136
originalPrintings
originalReleaseDate
originalTextDiscard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) // This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
otherFaceIds6b340d2e-ac98-5ab8-b08f-3a1095eeecd4
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDiscard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid32acb6a2-9f95-504a-b2cf-98c5154cb1db
variations
watermark
setNameWilds of Eldraine

Identifiers

id103580
cardKingdomEtchedId
cardKingdomFoilId282436
cardKingdomId281904
cardsphereFoilId
cardsphereId107413
deckboxId82079
mcmId729559
mcmMetaId423688
mtgArenaId86835
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id55a8a27a-61ae-56de-b4f9-0f3b37436619
mtgoFoilId
mtgoId116594
multiverseId629637
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda8f5f102-cc75-4cee-a117-4bdaaf86c2e9
scryfallIllustrationId3f8365f7-297e-4c3f-9649-f144f224508b
scryfallOracleIdf01cf0c5-0ac6-4ad3-8642-dd21c8e8563e
tcgplayerEtchedProductId
tcgplayerProductId513331
uuid32acb6a2-9f95-504a-b2cf-98c5154cb1db

Legalities

id103580
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid32acb6a2-9f95-504a-b2cf-98c5154cb1db
vintageLegal

Purchase URLs

id103580
cardKingdomhttps://mtgjson.com/links/507391b52d5602c6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/550a8631c86c3b34
cardmarkethttps://mtgjson.com/links/76bca3521d034858
tcgplayerhttps://mtgjson.com/links/5aa080479f389bba
tcgplayerEtched
uuid32acb6a2-9f95-504a-b2cf-98c5154cb1db

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedHearth Elemental // 炉光一笔炉光一笔法术~历险弃掉你的手牌,然后抓两张牌。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631464
FrenchÉlémental de l'âtre // Activer le génieActiver le génieRituel : aventureDéfaussez-vous de votre main, puis piochez deux cartes. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630420
GermanKamin-Elementar // Genialität schürenGenialität schürenHexerei — AbenteuerWirf deine Hand ab und ziehe dann zwei Karten. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629898
ItalianElementale del Focolare // Attizzare l'IngegnoAttizzare l'IngegnoStregoneria — AvventuraScarta la tua mano, poi pesca due carte. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630681
JapaneseHearth Elemental // 火(ひ)おこしの天(てん)才(さい)火(ひ)おこしの天(てん)才(さい)ソーサリー ― 出来事あなたの手札を捨てる。その後、カード2枚を引く。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)630942
Portuguese (Brazil)Elemental da Lareira // Atiçar a GenialidadeAtiçar a GenialidadeFeitiço — AventuraDescarte sua mão e depois compre dois cards. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631203
SpanishElemental del brasero // Azuzar al genioAzuzar al genioConjuro — AventuraDescarta tu mano y luego roba dos cartas. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630159

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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