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Hearth Elemental // Stoke Genius WOE

Other printings of "Hearth Elemental // Stoke Genius": WOE #136 WOE #136

Card

id103579
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12458
edhrecSaltiness0.31
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameHearth Elemental
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{R}
manaValue6
nameHearth Elemental // Stoke Genius
number136
originalPrintings
originalReleaseDate
originalTextDiscard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) // This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
otherFaceIds32acb6a2-9f95-504a-b2cf-98c5154cb1db
power4
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesElemental
supertypes
textThis spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
toughness5
typeCreature — Elemental
typesCreature
uuid6b340d2e-ac98-5ab8-b08f-3a1095eeecd4
variations
watermark
setNameWilds of Eldraine

Identifiers

id103579
cardKingdomEtchedId
cardKingdomFoilId282436
cardKingdomId281904
cardsphereFoilId
cardsphereId107413
deckboxId82079
mcmId729559
mcmMetaId423688
mtgArenaId86835
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfaf7ac5c-ff41-5f5d-bb83-219dc97b0b6e
mtgoFoilId
mtgoId116594
multiverseId629637
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda8f5f102-cc75-4cee-a117-4bdaaf86c2e9
scryfallIllustrationId3f8365f7-297e-4c3f-9649-f144f224508b
scryfallOracleIdf01cf0c5-0ac6-4ad3-8642-dd21c8e8563e
tcgplayerEtchedProductId
tcgplayerProductId513331
uuid6b340d2e-ac98-5ab8-b08f-3a1095eeecd4

Legalities

id103579
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid6b340d2e-ac98-5ab8-b08f-3a1095eeecd4
vintageLegal

Purchase URLs

id103579
cardKingdomhttps://mtgjson.com/links/d0553183a87f3e64
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fd4db46bc5757dd1
cardmarkethttps://mtgjson.com/links/35d0ef0fb0b6921c
tcgplayerhttps://mtgjson.com/links/58b503fa058e5839
tcgplayerEtched
uuid6b340d2e-ac98-5ab8-b08f-3a1095eeecd4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedHearth Elemental // 炉光一笔Hearth Elemental生物 — 元素此咒语减少{X}来施放,X为你坟墓场中瞬间牌、法术牌和/或具历险之牌的总数量。631464
FrenchÉlémental de l'âtre // Activer le génieÉlémental de l'âtreCréature — élémentalCe sort coûte {X} de moins à lancer, X étant le nombre de cartes dans votre cimetière qui sont des cartes d'éphémère, des cartes de rituel, et/ou des cartes qui ont une aventure.630420
GermanKamin-Elementar // Genialität schürenKamin-ElementarKreatur — ElementarwesenDieser Zauberspruch kostet beim Wirken {X} weniger, wobei X gleich der Anzahl an Karten in deinem Friedhof ist, die Spontanzauber- oder Hexereikarten sind und/oder ein Abenteuer haben.629898
ItalianElementale del Focolare // Attizzare l'IngegnoElementale del FocolareCreatura — ElementaleQuesta magia costa {X} in meno per essere lanciata, dove X è il numero di carte nel tuo cimitero che sono carte istantaneo, carte stregoneria e/o hanno un'Avventura.630681
JapaneseHearth Elemental // 火(ひ)おこしの天(てん)才(さい)Hearth Elementalクリーチャー — エレメンタルこの呪文を唱えるためのコストは{X}少なくなる。Xは、インスタントやソーサリーであるか出来事を持ち、あなたの墓地にあるカードの枚数に等しい。630942
Portuguese (Brazil)Elemental da Lareira // Atiçar a GenialidadeElemental da LareiraCriatura — ElementalEsta mágica custa {X} a menos para conjurar, sendo X o número de cards em seu cemitério que sejam cards de mágica instantânea, de feitiço e/ou que tenham uma Aventura.631203
SpanishElemental del brasero // Azuzar al genioElemental del braseroCriatura — ElementalTe cuesta {X} menos lanzar este hechizo, donde X es la cantidad de cartas en tu cementerio que son cartas de instantáneo, de conjuro y/o que tienen una Aventura.630159

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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