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Illithid Harvester // Plant Tadpoles HBG

Other printings of "Illithid Harvester // Plant Tadpoles": CLB #76 CLB #76 PCLB #76s PCLB #76s HBG #122 HBG #122 CLB #564 CLB #564

Card

id36994
artistDavid Astruga
artistIds4fa5b0e2-1324-4407-98b8-3282395a03e3
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4991
edhrecSaltiness0.47
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNamePlant Tadpoles
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{X}{U}{U}
manaValue5
nameIllithid Harvester // Plant Tadpoles
number122
originalPrintings
originalReleaseDate
originalTextTap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.) // Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
otherFaceIds361d9b5a-4895-55aa-9819-38c7f698f1fe
power
printingsCLB, HBG, PCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeHBG
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid1279a49c-4a78-5948-9535-a6814b61b38d
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id36994
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81708
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43f9ed94-a5a7-5123-baf5-25e1a116702e
mtgoFoilId
mtgoId
multiverseId574336
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf1b6d4bb-013a-4fb0-9a7d-a9222c197d6a
scryfallIllustrationIdf0ea83ef-82e9-4470-a18b-8aabce50e6ba
scryfallOracleId299ffd3a-29cf-4667-b191-dd30d09f799c
tcgplayerEtchedProductId
tcgplayerProductId
uuid1279a49c-4a78-5948-9535-a6814b61b38d

Legalities

id36994
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid1279a49c-4a78-5948-9535-a6814b61b38d
vintageLegal

Purchase URLs

id36994
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid1279a49c-4a78-5948-9535-a6814b61b38d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a creature enters the battlefield as a copy of a face-down creature or if a token is created that's a copy of one, that copy has the same characteristics as the face-down creature (in this case, a 2/2 Horror creature with no other characteristics), even though the copy is face up.
2022-06-10If a face-down permanent leaves the battlefield, its owner must reveal it to all players.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10Illithid Harvester's triggered ability can't turn double-faced cards face down.
2022-06-10Once the permanents are face down, no player may mix them up on the battlefield or otherwise try to hide or disguise which card is which.
2022-06-10Players may look at face-down permanents they control at any time.
2022-06-10The Commander Legends: Battle for Baldur's Gate set includes no way to turn these cards face up. If an effect from cards outside of this set does turn one face up, the effect causing it to be a 2/2 Horror creature ends.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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