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Imodane's Recruiter // Train Troops WOE

Other printings of "Imodane's Recruiter // Train Troops": WOE #229 WOE #229

Card

id103692
artistNéstor Ossandón Leal
artistIds7a6f1667-a8ac-47f5-a302-f71cb54b2adf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR
defense
duelDeck
edhrecRank15179
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameImodane's Recruiter
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameImodane's Recruiter // Train Troops
number229
originalPrintings
originalReleaseDate
originalTextCreate two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) // When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
otherFaceIdsf358ec5c-ad0d-5b68-8d2f-edc92b13022d
power2
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesHuman, Knight
supertypes
textWhen this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
toughness2
typeCreature — Human Knight
typesCreature
uuidd07c6d79-289a-5a83-a221-13eff0e629ba
variations
watermark
setNameWilds of Eldraine

Identifiers

id103692
cardKingdomEtchedId
cardKingdomFoilId282498
cardKingdomId282057
cardsphereFoilId
cardsphereId107531
deckboxId82172
mcmId729991
mcmMetaId423903
mtgArenaId86948
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5ac287f7-b140-510e-b139-a24f232424f8
mtgoFoilId
mtgoId116820
multiverseId629730
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4dbaa855-3f8e-42e6-8ec8-5ffbc5c8acf0
scryfallIllustrationIdb4917d96-22fa-46ed-a330-98a7ee72c116
scryfallOracleId50bee80e-89df-48c2-b608-ba66ff3e794a
tcgplayerEtchedProductId
tcgplayerProductId513819
uuidd07c6d79-289a-5a83-a221-13eff0e629ba

Legalities

id103692
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidd07c6d79-289a-5a83-a221-13eff0e629ba
vintageLegal

Purchase URLs

id103692
cardKingdomhttps://mtgjson.com/links/7ed0939646512e85
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/830b2739e5114d4b
cardmarkethttps://mtgjson.com/links/e1817b9e89d1867d
tcgplayerhttps://mtgjson.com/links/e224bed0747f92f0
tcgplayerEtched
uuidd07c6d79-289a-5a83-a221-13eff0e629ba

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified依莫丹的征兵员 // 训练部队依莫丹的征兵员生物 — 人类/骑士当依莫丹的征兵员进战场时,直到回合结束,由你操控的生物得+1/+0且获得敏捷异能。631557
FrenchRecruteur d'Imodane // Entraîner des troupesRecruteur d'ImodaneCréature — humain et chevalierQuand le Recruteur d'Imodane arrive sur le champ de bataille, les créatures que vous contrôlez gagnent +1/+0 et acquièrent la célérité jusqu'à la fin du tour.630513
GermanImodanes Anwerber // TruppenausbildungImodanes AnwerberKreatur — Mensch, RitterWenn Imodanes Anwerber ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, +1/+0 und Eile bis zum Ende des Zuges.629991
ItalianReclutatore di Imodane // Addestrare le TruppeReclutatore di ImodaneCreatura — Cavaliere UmanoQuando il Reclutatore di Imodane entra nel campo di battaglia, le creature che controlli prendono +1/+0 e hanno rapidità fino alla fine del turno.630774
JapaneseImodane's Recruiter // 兵(へい)団(だん)の訓(くん)練(れん)Imodane's Recruiterクリーチャー — 人間・騎士イモデーンの徴募兵が戦場に出たとき、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受け速攻を得る。631035
Portuguese (Brazil)Recrutador de Imodane // Treinar TropasRecrutador de ImodaneCriatura — Humano CavaleiroQuando Recrutador de Imodane entra no campo de batalha, as criaturas que você controla recebem +1/+0 e ganham ímpeto até o final do turno.631296
SpanishReclutador de Imodane // Entrenar a las tropasReclutador de ImodaneCriatura — Caballero humanoCuando el Reclutador de Imodane entre al campo de batalla, las criaturas que controlas obtienen +1/+0 y ganan la habilidad de prisa hasta el final del turno.630252

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01Imodane's Recruiter's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain haste.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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