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Imodane's Recruiter // Train Troops WOE

Other printings of "Imodane's Recruiter // Train Troops": WOE #229 WOE #229

Card

id103693
artistNéstor Ossandón Leal
artistIds7a6f1667-a8ac-47f5-a302-f71cb54b2adf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank15179
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameTrain Troops
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue3
nameImodane's Recruiter // Train Troops
number229
originalPrintings
originalReleaseDate
originalTextCreate two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) // When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
otherFaceIdsd07c6d79-289a-5a83-a221-13eff0e629ba
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidf358ec5c-ad0d-5b68-8d2f-edc92b13022d
variations
watermark
setNameWilds of Eldraine

Identifiers

id103693
cardKingdomEtchedId
cardKingdomFoilId282498
cardKingdomId282057
cardsphereFoilId
cardsphereId107531
deckboxId82172
mcmId729991
mcmMetaId423903
mtgArenaId86948
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide996cd4f-3fdb-5eaf-b980-8fbe6afca71f
mtgoFoilId
mtgoId116820
multiverseId629730
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4dbaa855-3f8e-42e6-8ec8-5ffbc5c8acf0
scryfallIllustrationIdb4917d96-22fa-46ed-a330-98a7ee72c116
scryfallOracleId50bee80e-89df-48c2-b608-ba66ff3e794a
tcgplayerEtchedProductId
tcgplayerProductId513819
uuidf358ec5c-ad0d-5b68-8d2f-edc92b13022d

Legalities

id103693
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf358ec5c-ad0d-5b68-8d2f-edc92b13022d
vintageLegal

Purchase URLs

id103693
cardKingdomhttps://mtgjson.com/links/8838435daa26cc47
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ab949a01c213a42f
cardmarkethttps://mtgjson.com/links/4a9f42e5ed11e857
tcgplayerhttps://mtgjson.com/links/84f4cc9104bf6288
tcgplayerEtched
uuidf358ec5c-ad0d-5b68-8d2f-edc92b13022d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified依莫丹的征兵员 // 训练部队训练部队法术~历险派出两个2/2白色,具警戒异能的骑士衍生生物。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631557
FrenchRecruteur d'Imodane // Entraîner des troupesEntraîner des troupesRituel : aventureCréez deux jetons de créature 2/2 blanche Chevalier avec la vigilance. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630513
GermanImodanes Anwerber // TruppenausbildungTruppenausbildungHexerei — AbenteuerErzeuge zwei 2/2 weiße Ritter-Kreaturenspielsteine mit Wachsamkeit. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629991
ItalianReclutatore di Imodane // Addestrare le TruppeAddestrare le TruppeStregoneria — AvventuraCrea due pedine creatura Cavaliere 2/2 bianche con cautela. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630774
JapaneseImodane's Recruiter // 兵(へい)団(だん)の訓(くん)練(れん)兵(へい)団(だん)の訓(くん)練(れん)ソーサリー ― 出来事警戒を持つ白の2/2の騎士・クリーチャー・トークン2体を生成する。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631035
Portuguese (Brazil)Recrutador de Imodane // Treinar TropasTreinar TropasFeitiço — AventuraCrie duas fichas de criatura Cavaleiro branca 2/2 com vigilância. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631296
SpanishReclutador de Imodane // Entrenar a las tropasEntrenar a las tropasConjuro — AventuraCrea dos fichas de criatura Caballero blancas 2/2 con la habilidad de vigilancia. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630252

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01Imodane's Recruiter's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain haste.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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