← Back Card Profile (by Name)

Incubation Druid MOC

Other printings of "Incubation Druid": PRNA #131p PRNA #131s RNA #131 C21 #195 NCC #296 MOC #302 FIC #309

Card

id57445
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank625
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAdapt
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameIncubation Druid
number302
originalPrintings
originalReleaseDate
originalText{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
otherFaceIds
power0
printingsC21, FIC, MOC, NCC, PRNA, RNA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOC
side
signature
sourceProducts{'nonfoil': ['1da030aa-6282-5d52-b468-a277a5d18667']}
subsets
subtypesElf, Druid
supertypes
text{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
toughness2
typeCreature — Elf Druid
typesCreature
uuidbda00510-e803-582d-b554-820be5cdebc7
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57445
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId276176
cardsphereFoilId
cardsphereId101807
deckboxId77802
mcmId705833
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4a44482c-5146-5436-a3a0-04c6b44eaa90
mtgoFoilId
mtgoId111060
multiverseId612550
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb3d8c95e-09b9-46d6-80e9-95adb2c2ea9d
scryfallIllustrationIda0a0a56a-2eda-4f2d-ada6-a4c2edd70ff8
scryfallOracleId34428f42-03ac-4795-8286-6cbea796df2b
tcgplayerEtchedProductId
tcgplayerProductId491791
uuidbda00510-e803-582d-b554-820be5cdebc7

Legalities

id57445
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbda00510-e803-582d-b554-820be5cdebc7
vintageLegal

Purchase URLs

id57445
cardKingdomhttps://mtgjson.com/links/847a0815e0e28189
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/7cf344ef84594fe7
tcgplayerEtched
uuidbda00510-e803-582d-b554-820be5cdebc7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified护育德鲁伊生物 ~妖精/德鲁伊{T}:加一点法术力,其类别为由你操控的地能产生之任一类别。如果护育德鲁伊上有+1/+1指示物,则改为加三点该类别的法术力。
{3}{G}{G}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)
614517
FrenchDruidesse d'incubationCréature : elfe et druide{T} : Ajoutez un mana de n'importe quel type qu'un terrain que vous contrôlez pourrait produire. Si la Druidesse d'incubation a un marqueur +1/+1 sur elle, ajoutez trois manas de ce type à la place.
{3}{G}{G} : Adaptez 3. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez trois marqueurs +1/+1 sur elle.)
613393
GermanInkubationsdruidinKreatur — Elf, Druide{T}: Erzeuge ein Mana eines beliebigen Typs, das ein Land, das du kontrollierst, produzieren könnte. Falls eine +1/+1-Marke auf der Inkubationsdruidin liegt, erzeuge stattdessen drei Mana dieses Typs.
{3}{G}{G}: Adaptieren 3. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege drei +1/+1-Marken auf sie.)
612831
ItalianDruida dell'IncubazioneCreatura — Druido Elfo{T}: Aggiungi un mana di un qualsiasi tipo che una terra che controlli potrebbe produrre. Se la Druida dell'Incubazione ha un segnalino +1/+1, aggiungi invece tre mana di quel tipo.
{3}{G}{G}: Adattamento 3. (Se questa creatura non ha segnalini +1/+1, metti tre segnalini +1/+1 su di essa.)
613674
Japanese培養ドルイドクリーチャー — エルフ・ドルイド{T}:あなたがコントロールしている土地が生み出すことのできるマナのタイプのうち望むタイプのマナ1点を加える。培養ドルイドの上に+1/+1カウンターがあるなら、代わりにそのタイプのマナ3点を加える。
{3}{G}{G}:順応3を行う。(このクリーチャーの上に+1/+1カウンターがないなら、これの上に+1/+1カウンター3個を置く。)
613955
Portuguese (Brazil)Druida da IncubaçãoCriatura — Elfo Druida{T}: Adicione um mana de qualquer tipo que um terreno que você controla possa gerar. Se Druida da Incubação tiver um marcador +1/+1, em vez disso, adicione três manas daquele tipo.
{3}{G}{G}: Adaptar 3. (Se esta criatura não tiver marcadores +1/+1, coloque três marcadores +1/+1 nela.)
614236
SpanishDruida de la incubaciónCriatura — Druida elfo{T}: Agrega un maná de cualquier tipo que pueda producir una tierra que controlas. Si la Druida de la incubación tiene un contador +1/+1 sobre ella, en vez de eso, agrega tres manás de ese tipo.
{3}{G}{G}: Adaptar 3. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon tres contadores +1/+1 sobre ella.)
613112

Rulings

datetext
2019-01-25Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
2019-01-25If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
2019-01-25Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
2019-01-25The types of mana are white, blue, black, red, green, and colorless.
2019-01-25You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Tip: bookmark this page with your query parameters for quick access.