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Inscription of Ruin PZNR

Other printings of "Inscription of Ruin": PZNR #108p PZNR #108s ZNR #108 ZNR #340 PRM #83798

Card

id84420
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank18331
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsKicker
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameInscription of Ruin
number108s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPRM, PZNR, ZNR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts{'foil': ['7bd7948a-02dc-5871-a0b4-44029e71c5c5']}
subsets
subtypes
supertypes
textKicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
toughness
typeSorcery
typesSorcery
uuidf7b6cfa1-c6db-5344-9bfd-ae78f73e432f
variationsac6cb8c3-8a4d-5f8d-9eae-784c0f5e0058
watermark
setNameZendikar Rising Promos

Identifiers

id84420
cardKingdomEtchedId
cardKingdomFoilId238227
cardKingdomId
cardsphereFoilId71827
cardsphereId
deckboxId53008
mcmId501285
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida59a9166-f46a-5ed2-9b63-1c61da3e7f6b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId54aa11e7-46fa-4cf8-b513-ba853a79d4a9
scryfallIllustrationId1a57085b-97a7-4587-b317-e1e2bc0327ae
scryfallOracleId760e8561-4ec6-4594-ba5d-f79cb9f25fd0
tcgplayerEtchedProductId
tcgplayerProductId223262
uuidf7b6cfa1-c6db-5344-9bfd-ae78f73e432f

Legalities

id84420
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf7b6cfa1-c6db-5344-9bfd-ae78f73e432f
vintageLegal

Purchase URLs

id84420
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6879f72919954f07
cardmarket
tcgplayerhttps://mtgjson.com/links/0840d38c06420da1
tcgplayerEtched
uuidf7b6cfa1-c6db-5344-9bfd-ae78f73e432f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25Because targets are chosen as you cast a spell, you can't have Inscription of Ruin return a creature card and then destroy that creature.
2020-09-25If a card in a player's graveyard or a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
2020-09-25If any targets become illegal, the other targets will still be affected as appropriate.
2020-09-25If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
2020-09-25If you kick Inscription of Ruin, you can't choose any one mode more than once.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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