Other printings of "Invasion of Lorwyn // Winnowing Forces": MOM #236 MOM #236
| id | 57887 |
|---|---|
| artist | Dan Murayama Scott |
| artistIds | f852fa13-137e-40f2-bbc1-0f01df09c0e0 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, G |
| colorIndicator | B, G |
| colors | B, G |
| defense | |
| duelDeck | |
| edhrecRank | 16487 |
| edhrecSaltiness | 0.14 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Winnowing Forces |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The Phyrexian appearance was so offensive that perfects and eyeblights worked together in unprecedented kinship to destroy them. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 6 |
| name | Invasion of Lorwyn // Winnowing Forces |
| number | 236 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Winnowing Forces's power and toughness are each equal to the number of lands you control. |
| otherFaceIds | 2073ab80-b648-533b-8e0d-e8971f4642c8 |
| power | * |
| printings | MOM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MOM |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Elf, Warrior |
| supertypes | |
| text | Winnowing Forces's power and toughness are each equal to the number of lands you control. |
| toughness | * |
| type | Creature — Elf Warrior |
| types | Creature |
| uuid | dfa36ea4-066b-55e6-be1d-6b90b55d140c |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57887 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275915 |
| cardKingdomId | 275304 |
| cardsphereFoilId | |
| cardsphereId | 101246 |
| deckboxId | 77330 |
| mcmId | 704060 |
| mcmMetaId | 418410 |
| mtgArenaId | 84536 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0d9f02f3-350f-5c32-b44d-cb67c0548e20 |
| mtgoFoilId | |
| mtgoId | 110372 |
| multiverseId | 607301 |
| scryfallCardBackId | |
| scryfallId | 93f623da-616e-4067-9ea8-5dfbeef8ce0b |
| scryfallIllustrationId | ca3cbba5-80e4-4198-a579-0a347cff54dd |
| scryfallOracleId | c877a430-75bc-45ac-b11d-2365d11ed341 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 490563 |
| uuid | dfa36ea4-066b-55e6-be1d-6b90b55d140c |
| id | 57887 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | dfa36ea4-066b-55e6-be1d-6b90b55d140c |
| vintage | Legal |
| id | 57887 |
|---|---|
| cardKingdom | https://mtgjson.com/links/64a8977f93bb6c45 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fc6f629aec7801f3 |
| cardmarket | https://mtgjson.com/links/4e350663e884b933 |
| tcgplayer | https://mtgjson.com/links/18c33bc0897a68c8 |
| tcgplayerEtched | |
| uuid | dfa36ea4-066b-55e6-be1d-6b90b55d140c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军洛温 // 筛除者大军 | 筛除者大军 | 生物 — 妖精/战士 | 筛除者大军的力量和防御力各等同于由你操控的地数量。 | 610333 | |
| French | Invasion de Lorwyn // Forces de vanneurs | Forces de vanneurs | Créature — elfe et guerrier | La force et l'endurance des Forces de vanneurs sont chacune égales au nombre de terrains que vous contrôlez. | 608311 | |
| German | Invasion von Lorwyn // Ausdünnende Truppen | Ausdünnende Truppen | Kreatur — Elf, Krieger | Stärke und Widerstandskraft der Ausdünnenden Truppen sind gleich der Anzahl an Ländern, die du kontrollierst. | 607637 | |
| Italian | Invasione di Lorwyn // Forze a Ventaglio | Forze a Ventaglio | Creatura — Guerriero Elfo | La forza e la costituzione delle Forze a Ventaglio sono pari al numero di terre che controlli. | 608648 | |
| Japanese | ローウィンへの侵攻 // 選別する軍団 | 選別する軍団 | クリーチャー — エルフ・戦士 | 選別する軍団のパワーとタフネスはそれぞれ、あなたがコントロールしている土地の数に等しい。 | 608985 | |
| Portuguese (Brazil) | Invasão de Lorwyn // Forças dos Peneiradores | Forças dos Peneiradores | Criatura — Elfo Guerreiro | O poder e a resistência de Forças dos Peneiradores são ambos iguais ao número de terrenos que você controla. | 609659 | |
| Spanish | Invasión de Lorwyn // Fuerzas aventadoras | Fuerzas aventadoras | Criatura — Guerrero elfo | Tanto la fuerza como la resistencia de las Fuerzas aventadoras son iguales a la cantidad de tierras que controlas. | 607974 |
| date | text |
|---|---|
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
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