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Invasion of Lorwyn // Winnowing Forces MOM

Other printings of "Invasion of Lorwyn // Winnowing Forces": MOM #236 MOM #236

Card

id57887
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G
colorIndicatorB, G
colorsB, G
defense
duelDeck
edhrecRank16487
edhrecSaltiness0.14
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameWinnowing Forces
finishesnonfoil, foil
flavorName
flavorTextThe Phyrexian appearance was so offensive that perfects and eyeblights worked together in unprecedented kinship to destroy them.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue6
nameInvasion of Lorwyn // Winnowing Forces
number236
originalPrintings
originalReleaseDate
originalTextWinnowing Forces's power and toughness are each equal to the number of lands you control.
otherFaceIds2073ab80-b648-533b-8e0d-e8971f4642c8
power*
printingsMOM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypesElf, Warrior
supertypes
textWinnowing Forces's power and toughness are each equal to the number of lands you control.
toughness*
typeCreature — Elf Warrior
typesCreature
uuiddfa36ea4-066b-55e6-be1d-6b90b55d140c
variations
watermark
setNameMarch of the Machine

Identifiers

id57887
cardKingdomEtchedId
cardKingdomFoilId275915
cardKingdomId275304
cardsphereFoilId
cardsphereId101246
deckboxId77330
mcmId704060
mcmMetaId418410
mtgArenaId84536
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0d9f02f3-350f-5c32-b44d-cb67c0548e20
mtgoFoilId
mtgoId110372
multiverseId607301
scryfallCardBackId
scryfallId93f623da-616e-4067-9ea8-5dfbeef8ce0b
scryfallIllustrationIdca3cbba5-80e4-4198-a579-0a347cff54dd
scryfallOracleIdc877a430-75bc-45ac-b11d-2365d11ed341
tcgplayerEtchedProductId
tcgplayerProductId490563
uuiddfa36ea4-066b-55e6-be1d-6b90b55d140c

Legalities

id57887
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddfa36ea4-066b-55e6-be1d-6b90b55d140c
vintageLegal

Purchase URLs

id57887
cardKingdomhttps://mtgjson.com/links/64a8977f93bb6c45
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fc6f629aec7801f3
cardmarkethttps://mtgjson.com/links/4e350663e884b933
tcgplayerhttps://mtgjson.com/links/18c33bc0897a68c8
tcgplayerEtched
uuiddfa36ea4-066b-55e6-be1d-6b90b55d140c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军洛温 // 筛除者大军筛除者大军生物 — 妖精/战士筛除者大军的力量和防御力各等同于由你操控的地数量。610333
FrenchInvasion de Lorwyn // Forces de vanneursForces de vanneursCréature — elfe et guerrierLa force et l'endurance des Forces de vanneurs sont chacune égales au nombre de terrains que vous contrôlez.608311
GermanInvasion von Lorwyn // Ausdünnende TruppenAusdünnende TruppenKreatur — Elf, KriegerStärke und Widerstandskraft der Ausdünnenden Truppen sind gleich der Anzahl an Ländern, die du kontrollierst.607637
ItalianInvasione di Lorwyn // Forze a VentaglioForze a VentaglioCreatura — Guerriero ElfoLa forza e la costituzione delle Forze a Ventaglio sono pari al numero di terre che controlli.608648
Japaneseローウィンへの侵攻 // 選別する軍団選別する軍団クリーチャー — エルフ・戦士選別する軍団のパワーとタフネスはそれぞれ、あなたがコントロールしている土地の数に等しい。608985
Portuguese (Brazil)Invasão de Lorwyn // Forças dos PeneiradoresForças dos PeneiradoresCriatura — Elfo GuerreiroO poder e a resistência de Forças dos Peneiradores são ambos iguais ao número de terrenos que você controla.609659
SpanishInvasión de Lorwyn // Fuerzas aventadorasFuerzas aventadorasCriatura — Guerrero elfoTanto la fuerza como la resistencia de las Fuerzas aventadoras son iguales a la cantidad de tierras que controlas.607974

Rulings

datetext
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

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