← Back Card Profile (by Name)

Invasion of Moag // Bloomwielder Dryads MOM

Other printings of "Invasion of Moag // Bloomwielder Dryads": MOM #237 MOM #237

Card

id57889
artistFilip Burburan
artistIds66082c3b-a623-4d34-be51-2475214b85d3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicatorG, W
colorsG, W
defense
duelDeck
edhrecRank13787
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameBloomwielder Dryads
finishesnonfoil, foil
flavorName
flavorTextAgainst the implacable will of Phyrexia, the dryads of Moag raised a shield of living summer.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsWard
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameInvasion of Moag // Bloomwielder Dryads
number237
originalPrintings
originalReleaseDate
originalTextWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, put a +1/+1 counter on target creature you control.
otherFaceIds6b84c19a-052e-50f0-aa21-b4eb7eed4505
power3
printingsMOM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypesDryad
supertypes
textWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, put a +1/+1 counter on target creature you control.
toughness3
typeCreature — Dryad
typesCreature
uuidf711e6fd-636d-5e86-96bc-92b415b65b58
variations
watermark
setNameMarch of the Machine

Identifiers

id57889
cardKingdomEtchedId
cardKingdomFoilId275894
cardKingdomId275280
cardsphereFoilId
cardsphereId101115
deckboxId77331
mcmId704061
mcmMetaId418411
mtgArenaId84538
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id211553f0-3ff2-5699-9718-0ba6d3f9aa0f
mtgoFoilId
mtgoId110376
multiverseId607303
scryfallCardBackId
scryfallIde454bf31-5aa0-4109-a3f5-c3f9cc838682
scryfallIllustrationId2a39d88b-f54a-4649-b725-977b62cdafba
scryfallOracleIda9855326-8958-4b03-b81b-1f9e4d1335b1
tcgplayerEtchedProductId
tcgplayerProductId490505
uuidf711e6fd-636d-5e86-96bc-92b415b65b58

Legalities

id57889
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf711e6fd-636d-5e86-96bc-92b415b65b58
vintageLegal

Purchase URLs

id57889
cardKingdomhttps://mtgjson.com/links/77e2bc3319a71e4c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bec3be01714b38a5
cardmarkethttps://mtgjson.com/links/85e71945a93cb831
tcgplayerhttps://mtgjson.com/links/b92c22927741a569
tcgplayerEtched
uuidf711e6fd-636d-5e86-96bc-92b415b65b58

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军墨格 // 持花树灵持花树灵生物 — 树灵守护{2}(每当此生物成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
在你的结束步骤开始时,在目标由你操控的生物上放置一个+1/+1指示物。
610335
FrenchInvasion de Moag // Dryades porteuses de floraisonDryades porteuses de floraisonCréature — dryadeParade {2} (À chaque fois que cette créature devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie {2}.)
Au début de votre étape de fin, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
608313
GermanInvasion von Moag // Blütenträger-DryadenBlütenträger-DryadenKreatur — DryadeAbwehr {2} (Immer wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt {2}.)
Zu Beginn deines Endsegments legst du eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst.
607639
ItalianInvasione di Moag // Driadi BrandigermogliDriadi BrandigermogliCreatura — DriadeEgida {2} (Ogniqualvolta questa creatura diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {2}.)
All'inizio della tua sottofase finale, metti un segnalino +1/+1 su una creatura bersaglio che controlli.
608650
Japaneseモアグへの侵攻 // 花帯びのドライアド花帯びのドライアドクリーチャー — ドライアド護法{2}(このクリーチャーが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが{2}を支払わないかぎり、その呪文や能力を打ち消す。)
あなたの終了ステップの開始時に、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
608987
Portuguese (Brazil)Invasão de Moag // Dríades FloramantesDríades FloramantesCriatura — DríadeSalvaguarda {2} (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {2}.)
No início de sua etapa final, coloque um marcador +1/+1 na criatura alvo que você controla.
609661
SpanishInvasión de Moag // Dríadas antomantesDríadas antomantesCriatura — DríadaRebatir {2}. (Siempre que esta criatura sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {2}.)
Al comienzo de tu paso final, pon un contador +1/+1 sobre la criatura objetivo que controlas.
607976

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

Tip: bookmark this page with your query parameters for quick access.