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Invasion of Tolvada // The Broken Sky MOM

Other printings of "Invasion of Tolvada // The Broken Sky": MOM #241 MOM #241 PMOM #241s PMOM #241s

Card

id57897
artistHenry Peters
artistIds2ffd9e06-94af-44f5-bec6-06f781941a6c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicatorB, W
colorsB, W
defense
duelDeck
edhrecRank7899
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameThe Broken Sky
finishesnonfoil, foil
flavorName
flavorTextAngry ghosts poured through and pummeled the Invasion Tree, filling the heavens with the rhythms of war.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameInvasion of Tolvada // The Broken Sky
number241
originalPrintings
originalReleaseDate
originalTextCreature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
otherFaceIdsceb61e24-6e58-5ec0-aee0-61a52f8d87dc
power
printingsMOM, PMOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textCreature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
toughness
typeEnchantment
typesEnchantment
uuid9749345a-22e8-59a8-b16a-b26abc83d202
variations
watermark
setNameMarch of the Machine

Identifiers

id57897
cardKingdomEtchedId
cardKingdomFoilId275870
cardKingdomId275178
cardsphereFoilId
cardsphereId101044
deckboxId77335
mcmId703462
mcmMetaId418084
mtgArenaId84546
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5cacb382-8388-5f7c-8897-a582c8c012b1
mtgoFoilId
mtgoId110392
multiverseId607311
scryfallCardBackId
scryfallId00255899-aaaf-46c6-8037-bd0e3c06250c
scryfallIllustrationIde61d567e-03dc-4c8a-a773-65ae8cd7fdc9
scryfallOracleId7f8dad7f-a573-469f-9095-4ba3886b4f0b
tcgplayerEtchedProductId
tcgplayerProductId490498
uuid9749345a-22e8-59a8-b16a-b26abc83d202

Legalities

id57897
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9749345a-22e8-59a8-b16a-b26abc83d202
vintageLegal

Purchase URLs

id57897
cardKingdomhttps://mtgjson.com/links/a0b386acfc175e9e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f5529879a93f7b07
cardmarkethttps://mtgjson.com/links/a6f47e809aff2cc9
tcgplayerhttps://mtgjson.com/links/a17985ed05e907ea
tcgplayerEtched
uuid9749345a-22e8-59a8-b16a-b26abc83d202

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军托瓦达 // 破碎苍穹破碎苍穹结界由你操控的衍生生物得+1/+0且具有系命异能。
在你的结束步骤开始时,派出一个1/1,白黑双色,具飞行异能的精怪衍生生物。
610343
FrenchInvasion de Tolvada // Le Ciel FracturéLe Ciel FracturéEnchantementLes jetons de créature que vous contrôlez gagnent +1/+0 et ont le lien de vie.
Au début de votre étape de fin, créez un jeton de créature 1/1 blanche et noire Esprit avec le vol.
608321
GermanInvasion von Tolvada // Der Zerborstene HimmelDer Zerborstene HimmelVerzauberungKreaturenspielsteine, die du kontrollierst, erhalten +1/+0 und haben Lebensverknüpfung.
Zu Beginn deines Endsegments erzeugst du einen 1/1 weißen und schwarzen Geist-Kreaturenspielstein mit Flugfähigkeit.
607647
ItalianInvasione di Tolvada // Il Cielo InfrantoIl Cielo InfrantoIncantesimoLe pedine creatura che controlli prendono +1/+0 e hanno legame vitale.
All'inizio della tua sottofase finale, crea una pedina creatura Spirito 1/1 bianca e nera con volare.
608658
Japaneseトルヴァダへの侵攻 // 壊れた空壊れた空エンチャントあなたがコントロールしているすべてのクリーチャー・トークンは+1/+0の修整を受け絆魂を持つ。
あなたの終了ステップの開始時に、飛行を持つ白黒の1/1のスピリット・クリーチャー・トークン1体を生成する。
608995
Portuguese (Brazil)Invasão de Tolvada // O Céu PartidoO Céu PartidoEncantamentoAs fichas de criatura que você controla recebem +1/+0 e têm vínculo com a vida.
No início de sua etapa final, crie uma ficha de criatura Espírito branca e preta 1/1 com voar.
609669
SpanishInvasión de Tolvada // El Cielo FracturadoEl Cielo FracturadoEncantamientoLas fichas de criatura que controlas obtienen +1/+0 y tienen la habilidad de vínculo vital.
Al comienzo de tu paso final, crea una ficha de criatura Espíritu blanca y negra 1/1 con la habilidad de volar.
607984

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14The Broken Sky’s first ability applies to all creature tokens you control, not only the ones created by its other ability.

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