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Kellan, the Fae-Blooded // Birthright Boon WOE

Other printings of "Kellan, the Fae-Blooded // Birthright Boon": PWOE #230p PWOE #230s PWOE #230p PWOE #230s WOE #230 WOE #230 WOE #291 WOE #291 WOE #298 WOE #298

Card

id103694
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR
defense
duelDeck
edhrecRank2686
edhrecSaltiness0.43
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameKellan, the Fae-Blooded
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike
languageEnglish
layoutadventure
leadershipSkills{'brawl': True, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}
manaValue3
nameKellan, the Fae-Blooded // Birthright Boon
number230
originalPrintings
originalReleaseDate
originalTextSearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. // Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
otherFaceIdsc5eb6c3f-d8b0-5483-82e8-5c62cbba92c7
power2
printingsPWOE, WOE
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesHuman, Faerie
supertypesLegendary
textDouble strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
toughness2
typeLegendary Creature — Human Faerie
typesCreature
uuid4f5c190b-aab1-58fc-86f4-df0e92b69453
variationsd700fc99-a622-5dad-a6e9-1651ce9e015d, 6d54b2a5-3a9c-5d31-8231-73c35eb7fb92
watermark
setNameWilds of Eldraine

Identifiers

id103694
cardKingdomEtchedId
cardKingdomFoilId282322
cardKingdomId281601
cardsphereFoilId
cardsphereId107104
deckboxId82173
mcmId728104
mcmMetaId423033
mtgArenaId86950
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id78f9b3fa-584c-51f1-bf81-edfa10a7ae4a
mtgoFoilId
mtgoId116824
multiverseId629731
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdec5e2680-8b42-4571-ab45-4936aec51901
scryfallIllustrationIdd9dffde5-d2c5-4ea1-a206-4a8a2cdf0908
scryfallOracleId10c48d19-d91f-4674-b186-477acaf08e5a
tcgplayerEtchedProductId
tcgplayerProductId512199
uuid4f5c190b-aab1-58fc-86f4-df0e92b69453

Legalities

id103694
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid4f5c190b-aab1-58fc-86f4-df0e92b69453
vintageLegal

Purchase URLs

id103694
cardKingdomhttps://mtgjson.com/links/41daa113dbc34ac2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cf60544037ed1008
cardmarkethttps://mtgjson.com/links/01fadcb8cacf59f4
tcgplayerhttps://mtgjson.com/links/50c10597a01f6177
tcgplayerEtched
uuid4f5c190b-aab1-58fc-86f4-df0e92b69453

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedKellan, the Fae-Blooded // 初生恩泽Kellan, the Fae-Blooded传奇生物 — 人类/仙灵连击
仙儿血脉凯澜上每贴附一个灵气和武具,由你操控的其他生物便得+1/+0。
631558
FrenchKellan, au sang de fæ // Faveur du droit de naissanceKellan, au sang de fæCréature légendaire — humain et peuple féeDouble initiative
Les autres créatures que vous contrôlez gagnent +1/+0 pour chaque aura et chaque équipement attachés à Kellan, au sang de fae.
630514
GermanKellan Feenblut // Erb-SegenKellan FeenblutLegendäre Kreatur — Mensch, FeenwesenDoppelschlag
Andere Kreaturen, die du kontrollierst, erhalten +1/+0 für jede Aura oder Ausrüstung, die an Kellan Feenblut angelegt ist.
629992
ItalianKellan dal Sangue Fatato // Diritto di NascitaKellan dal Sangue FatatoCreatura Leggendaria — Spiritello UmanoDoppio attacco
Le altre creature che controlli prendono +1/+0 per ogni Aura ed Equipaggiamento assegnati a Kellan dal Sangue Fatato.
630775
JapaneseKellan, the Fae-Blooded // 生(う)まれつきの加(か)護(ご)Kellan, the Fae-Blooded伝説のクリーチャー — 人間・フェアリー二段攻撃
あなたがコントロールしていてこれでないすべてのクリーチャーは、オーラや装備品のうちフェイの血筋のケランについている1つにつき+1/+0の修整を受ける。
631036
Portuguese (Brazil)Kellan do Sangue Feérico // Bênção de NascençaKellan do Sangue FeéricoCriatura Lendária — Humano FadaGolpe duplo
As outras criaturas que você controla recebem +1/+0 por cada Aura e Equipamento anexado a Kellan do Sangue Feérico.
631297
SpanishKellan, descendiente de hadas // Jugar con ventajaKellan, descendiente de hadasCriatura legendaria — Hada humanoDaña dos veces.
Las otras criaturas que controlas obtienen +1/+0 por cada Aura y Equipo anexados a Kellan, descendiente de hadas.
630253

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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