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Kellan, the Fae-Blooded // Birthright Boon PWOE

Other printings of "Kellan, the Fae-Blooded // Birthright Boon": PWOE #230p PWOE #230s PWOE #230p PWOE #230s WOE #230 WOE #230 WOE #291 WOE #291 WOE #298 WOE #298

Card

id83726
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR
defense
duelDeck
edhrecRank2686
edhrecSaltiness0.43
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameKellan, the Fae-Blooded
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike
languageEnglish
layoutadventure
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}
manaValue3
nameKellan, the Fae-Blooded // Birthright Boon
number230p
originalPrintings
originalReleaseDate
originalText
otherFaceIdsdc3c2d54-0f41-571f-8062-69d644f4c78a
power2
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts
subsets
subtypesHuman, Faerie
supertypesLegendary
textDouble strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
toughness2
typeLegendary Creature — Human Faerie
typesCreature
uuidbc2a35f6-eadd-52b5-bf81-6cc683f9aae0
variations5e358cf1-cee0-52e7-b367-e2e04189c2e3
watermark
setNameWilds of Eldraine Promos

Identifiers

id83726
cardKingdomEtchedId
cardKingdomFoilId283058
cardKingdomId282975
cardsphereFoilId
cardsphereId
deckboxId
mcmId730763
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida9d913fc-7a0d-549c-9ebc-58a8f9775881
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId63c1cb1b-d1f5-49e3-8932-13553bc28dd0
scryfallIllustrationIdd9dffde5-d2c5-4ea1-a206-4a8a2cdf0908
scryfallOracleId10c48d19-d91f-4674-b186-477acaf08e5a
tcgplayerEtchedProductId
tcgplayerProductId514315
uuidbc2a35f6-eadd-52b5-bf81-6cc683f9aae0

Legalities

id83726
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbc2a35f6-eadd-52b5-bf81-6cc683f9aae0
vintageLegal

Purchase URLs

id83726
cardKingdomhttps://mtgjson.com/links/7a95581fd150da84
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/270e98cae5084d49
cardmarket
tcgplayerhttps://mtgjson.com/links/a5524b8dec4236ab
tcgplayerEtched
uuidbc2a35f6-eadd-52b5-bf81-6cc683f9aae0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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