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King of the Oathbreakers LTR

Other printings of "King of the Oathbreakers": LTR #211 PLTR #211s LTR #369 LTR #662 LTR #780

Card

id47492
artistTatiana Veryayskaya
artistIds9dc3cb79-1f1d-4246-b56e-ce164022a8ae
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank11468
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}{B}
manaValue4
nameKing of the Oathbreakers
number211
originalPrintings
originalReleaseDate
originalTextFlying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
otherFaceIds
power3
printingsLTR, PLTR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTR
side
signature
sourceProducts{'foil': ['266de9f8-de20-5d45-a4be-842de7a5a82d', '331d181e-ccef-5814-bf27-347a9c57a92e', 'ef7a3983-cd6e-5ff3-b85c-bc67ae1edf5c'], 'nonfoil': ['331d181e-ccef-5814-bf27-347a9c57a92e', 'ef7a3983-cd6e-5ff3-b85c-bc67ae1edf5c']}
subsets
subtypesSpirit, Noble
supertypesLegendary
textFlying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
toughness3
typeLegendary Creature — Spirit Noble
typesCreature
uuidbb79e5e2-40e4-5e28-aad2-7ea6fc012b15
variations1f540547-d016-580a-9876-60932ce7b8d3, e4620ecf-958e-5855-a388-4061edd095fc, e425ee6a-a982-5c6d-8cc5-041580aefc85
watermark
setNameThe Lord of the Rings: Tales of Middle-earth

Identifiers

id47492
cardKingdomEtchedId
cardKingdomFoilId278916
cardKingdomId278279
cardsphereFoilId
cardsphereId104153
deckboxId79175
mcmId717012
mcmMetaId420484
mtgArenaId84903
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idce3440dd-7c9f-58ca-8a60-6290c8a2a622
mtgoFoilId
mtgoId112332
multiverseId617041
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcc857755-62e6-4d29-95f5-82f5d4bde522
scryfallIllustrationId51900b9e-3db3-4abc-853c-e76c8c8f0a2c
scryfallOracleId3ee451e7-2b2f-4ce7-af96-540bba555c60
tcgplayerEtchedProductId
tcgplayerProductId499267
uuidbb79e5e2-40e4-5e28-aad2-7ea6fc012b15

Legalities

id47492
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidbb79e5e2-40e4-5e28-aad2-7ea6fc012b15
vintageLegal

Purchase URLs

id47492
cardKingdomhttps://mtgjson.com/links/2760a6026e76746a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0a86bd1835793c8a
cardmarkethttps://mtgjson.com/links/fc8a060fda05cad1
tcgplayerhttps://mtgjson.com/links/a1e00e029bf2214d
tcgplayerEtched
uuidbb79e5e2-40e4-5e28-aad2-7ea6fc012b15

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified背誓者之王传奇生物 ~精怪/贵族飞行
每当背誓者之王或另一个由你操控的精怪成为咒语的目标时,令它跃离。(直到你的下一个回合,它及贴附于其上的所有东西都视作不存在。)
每当背誓者之王或另一个由你操控的精怪跃回时,派出一个已横置的1/1白色,具飞行异能的精怪衍生生物。
618868
FrenchRoi des parjuresCréature légendaire : esprit et nobleVol
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez devient la cible d'un sort, il passe hors phase. (Traitez-le et tout ce qui lui est attaché comme s'il n'existait pas jusqu'à votre prochain tour.)
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez passe en phase, créez, engagé, un jeton de créature 1/1 blanche Esprit avec le vol.
617824
GermanKönig der EidbrecherLegendäre Kreatur — Geist, AdligerFliegend
Immer wenn der König der Eidbrecher oder ein anderer Geist, den du kontrollierst, das Ziel eines Zauberspruchs wird, destabilisiert er sich. (Behandle ihn und alles, was an ihn angelegt ist, bis zu deinem nächsten Zug, als würde es nicht existieren.)
Immer wenn der König der Eidbrecher oder ein anderer Geist, den du kontrollierst, sich stabilisiert, erzeuge einen getappten 1/1 weißen Geist-Kreaturenspielstein mit Flugfähigkeit.
617302
ItalianRe degli SpergiuriCreatura Leggendaria — Nobile SpiritoVolare
Ogniqualvolta il Re degli Spergiuri o un altro Spirito che controlli diventa bersaglio di una magia, scompare. (Tratta quella creatura e qualsiasi permanente ad essa assegnato come se non esistessero fino al tuo prossimo turno.)
Ogniqualvolta il Re degli Spergiuri o un altro Spirito che controlli appare, crea una pedina creatura Spirito 1/1 bianca con volare TAPpata.
618085
Japanese誓言破りし者の王伝説のクリーチャー — スピリット・貴族飛行
誓言破りし者の王や、あなたがコントロールしていてこれでないスピリット1体が呪文の対象になるたび、それはフェイズ・アウトする。(次のあなたのターンまで、これやこれについているすべてのものは存在しないかのように扱う。)
誓言破りし者の王や、あなたがコントロールしていてこれでないスピリット1体がフェイズ・インするたび、飛行を持つ白の1/1のスピリット・クリーチャー・トークン1体をタップ状態で生成する。
618346
Portuguese (Brazil)Rei dos PerjurosCriatura Lendária — Espírito NobreVoar
Toda vez que Rei dos Perjuros ou outro Espírito que você controla se torna alvo de uma mágica, ele sai de fase. (Trate-o, assim como qualquer coisa anexada a ele, como se não existisse até seu próximo turno.)
Toda vez que Rei dos Perjuros ou outro Espírito que você controla entrar em fase, crie virada uma ficha de criatura Espírito branca 1/1 com voar.
618607
SpanishRey de los perjurosCriatura legendaria — Noble espírituVuela.
Siempre que el Rey de los perjuros u otro Espíritu que controlas sea objetivo de un hechizo, sale de fase. (Trátalo a él y a cualquier objeto anexado a él como si no existiese hasta tu próximo turno.)
Siempre que el Rey de los perjuros u otro Espíritu que controlas entre en fase, crea una ficha de criatura Espíritu blanca 1/1 girada con la habilidad de volar.
617563

Rulings

datetext
2023-06-16A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
2023-06-16An attacking or blocking creature that phases out is removed from combat.
2023-06-16Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-06-16As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2023-06-16Choices made for permanents as they entered the battlefield are remembered even after they phase in.
2023-06-16If King of the Oathbreakers phases in at the same time as one or more other Spirits you control, King of the Oathbreakers's last ability will trigger for each of them.
2023-06-16If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
2023-06-16Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023-06-16Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-06-16Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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