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King of the Oathbreakers PLTR

Other printings of "King of the Oathbreakers": LTR #211 PLTR #211s LTR #369 LTR #662 LTR #780

Card

id74933
artistTatiana Veryayskaya
artistIds9dc3cb79-1f1d-4246-b56e-ce164022a8ae
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank11468
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}{B}
manaValue4
nameKing of the Oathbreakers
number211s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsLTR, PLTR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePLTR
side
signature
sourceProducts{'foil': ['8b6a4f8e-bd03-56af-9ee0-1f2d4884d509']}
subsets
subtypesSpirit, Noble
supertypesLegendary
textFlying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
toughness3
typeLegendary Creature — Spirit Noble
typesCreature
uuide5cc0d23-2b98-5207-a571-a1bd095eaa8c
variations
watermark
setNameTales of Middle-earth Promos

Identifiers

id74933
cardKingdomEtchedId
cardKingdomFoilId279301
cardKingdomId
cardsphereFoilId105078
cardsphereId
deckboxId80175
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd3c6ce60-9312-5f81-9acf-cb78734657c0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6a7fb95f-744a-4fe9-a117-0a9d16938793
scryfallIllustrationId51900b9e-3db3-4abc-853c-e76c8c8f0a2c
scryfallOracleId3ee451e7-2b2f-4ce7-af96-540bba555c60
tcgplayerEtchedProductId
tcgplayerProductId501311
uuide5cc0d23-2b98-5207-a571-a1bd095eaa8c

Legalities

id74933
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide5cc0d23-2b98-5207-a571-a1bd095eaa8c
vintageLegal

Purchase URLs

id74933
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d64c54e94d484bf8
cardmarket
tcgplayerhttps://mtgjson.com/links/b2c4b9d3639ebbdc
tcgplayerEtched
uuide5cc0d23-2b98-5207-a571-a1bd095eaa8c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
2023-06-16An attacking or blocking creature that phases out is removed from combat.
2023-06-16Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-06-16As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2023-06-16Choices made for permanents as they entered the battlefield are remembered even after they phase in.
2023-06-16If King of the Oathbreakers phases in at the same time as one or more other Spirits you control, King of the Oathbreakers's last ability will trigger for each of them.
2023-06-16If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
2023-06-16Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023-06-16Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-06-16Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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