← Back Card Profile (by Name)

Kitchen Finks F09

Other printings of "Kitchen Finks": PUMA #U27 F09 #3 MB2 #85 MMA #190 UMA #216 SHM #229 PRM #36166

Card

id32182
artistLarry MacDougall
artistIds73932957-e76e-4ff0-8f0a-b3ad2d8dfae2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank12765
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G/W}{G/W}
manaValue3
nameKitchen Finks
number3
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsF09, MB2, MMA, PRM, PUMA, SHM, UMA
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeF09
side
signature
sourceProducts
subsets
subtypesOuphe
supertypes
textWhen this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Ouphe
typesCreature
uuidbb3d08ce-a917-5982-90a5-4e90579443f1
variations
watermarkfnm
setNameFriday Night Magic 2009

Identifiers

id32182
cardKingdomEtchedId
cardKingdomFoilId126609
cardKingdomId
cardsphereFoilId17415
cardsphereId
deckboxId23149
mcmId20794
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd68bcb17-5235-59c4-8cd9-09f2f2c3a942
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4c14ca74-fc08-46ea-926f-82d987f6798e
scryfallIllustrationIdfe9cd45b-0daf-4e32-87b2-024d1cea38bd
scryfallOracleId5470dcfa-4eff-43da-abf7-19922841f719
tcgplayerEtchedProductId
tcgplayerProductId38117
uuidbb3d08ce-a917-5982-90a5-4e90579443f1

Legalities

id32182
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidbb3d08ce-a917-5982-90a5-4e90579443f1
vintageLegal

Purchase URLs

id32182
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3465d48608b7225a
cardmarket
tcgplayerhttps://mtgjson.com/links/28d016fd0f46b51b
tcgplayerEtched
uuidbb3d08ce-a917-5982-90a5-4e90579443f1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

Tip: bookmark this page with your query parameters for quick access.