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Kitchen Finks PUMA

Other printings of "Kitchen Finks": PUMA #U27 F09 #3 MB2 #85 MMA #190 UMA #216 SHM #229 PRM #36166

Card

id83098
artistKev Walker
artistIdsf366a0ee-a0cd-466d-ba6a-90058c7a31a6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank12767
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G/W}{G/W}
manaValue3
nameKitchen Finks
numberU27
originalPrintings
originalReleaseDate
originalTextWhen Kitchen Finks enters the battlefield, you gain 2 life.
Persist
otherFaceIds
power3
printingsF09, MB2, MMA, PRM, PUMA, SHM, UMA
promoTypesboxtopper
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePUMA
side
signature
sourceProducts{'foil': ['c6e7aaf3-75fc-5291-a22b-eb94dcfa2d4b']}
subsets
subtypesOuphe
supertypes
textWhen this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Ouphe
typesCreature
uuide36b03a1-11de-5b7a-9a3e-454169fbae96
variations
watermark
setNameUltimate Box Topper

Identifiers

id83098
cardKingdomEtchedId
cardKingdomFoilId222519
cardKingdomId
cardsphereFoilId58211
cardsphereId
deckboxId43079
mcmId366204
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5583797d-307d-55c7-949f-0db9ad092bcc
mtgoFoilId70506
mtgoId70505
multiverseId457131
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId763083c4-a1ec-4e90-af70-26b203b369ce
scryfallIllustrationIdbc0b9563-df7a-4e0f-a584-01a699770d3c
scryfallOracleId5470dcfa-4eff-43da-abf7-19922841f719
tcgplayerEtchedProductId
tcgplayerProductId179465
uuide36b03a1-11de-5b7a-9a3e-454169fbae96

Legalities

id83098
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide36b03a1-11de-5b7a-9a3e-454169fbae96
vintageLegal

Purchase URLs

id83098
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/347893a8632aa187
cardmarket
tcgplayerhttps://mtgjson.com/links/0748c64ff26e5118
tcgplayerEtched
uuide36b03a1-11de-5b7a-9a3e-454169fbae96

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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