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Kraum, Ludevic's Opus PZ2

Other printings of "Kraum, Ludevic's Opus": C16 #34 PZ2 #46 FCA #56 CMR #523 PRM #86162

Card

id84121
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank6442
edhrecSaltiness1.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"It lives ... IT LIVES!"
—Ludevic, necro-alchemist
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Haste, Partner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{R}
manaValue5
nameKraum, Ludevic's Opus
number46
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsC16, CMR, FCA, PRM, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypesZombie, Horror
supertypesLegendary
textFlying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Zombie Horror
typesCreature
uuid1e8f119f-ba70-55e2-9cd7-9c0568847599
variations
watermark
setNameTreasure Chest

Identifiers

id84121
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id06213e59-d6fb-5f32-8996-bfb911243f38
mtgoFoilId
mtgoId62309
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc48dc814-8a91-4689-b4a4-a09fdcdc58cf
scryfallIllustrationId05f3bfcf-1762-47fb-ac18-6aba870e49d1
scryfallOracleId5f694f2d-9349-4988-b2b4-788136d4293e
tcgplayerEtchedProductId
tcgplayerProductId
uuid1e8f119f-ba70-55e2-9cd7-9c0568847599

Legalities

id84121
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid1e8f119f-ba70-55e2-9cd7-9c0568847599
vintageLegal

Purchase URLs

id84121
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid1e8f119f-ba70-55e2-9cd7-9c0568847599

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
2020-11-10Kraum's triggered ability can trigger only once each turn for each opponent.
2020-11-10Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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