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Kraum, Ludevic's Opus C16

Other printings of "Kraum, Ludevic's Opus": C16 #34 PZ2 #46 FCA #56 CMR #523 PRM #86162

Card

id15002
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank6443
edhrecSaltiness1.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"It lives . . . IT LIVES!"
—Ludevic, necro-alchemist
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Haste, Partner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{R}
manaValue5
nameKraum, Ludevic's Opus
number34
originalPrintings
originalReleaseDate
originalTextFlying, haste
Whenever an opponent casts his or her second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power4
printingsC16, CMR, FCA, PRM, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC16
side
signature
sourceProducts{'foil': ['2cbcd933-ee5e-5285-9d18-3e3ac2a04fb7']}
subsets
subtypesZombie, Horror
supertypesLegendary
textFlying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Zombie Horror
typesCreature
uuidaef00324-1c16-5901-819d-8eab21f450b0
variations
watermark
setNameCommander 2016

Identifiers

id15002
cardKingdomEtchedId
cardKingdomFoilId209500
cardKingdomId
cardsphereFoilId10781
cardsphereId
deckboxId33968
mcmId293351
mcmMetaId223937
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id00e94abe-b4b5-5998-a286-f81a8e89f58f
mtgoFoilId
mtgoId
multiverseId420651
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId557fcd17-6cb3-414a-b2b1-ea9ae32e5aec
scryfallIllustrationId05f3bfcf-1762-47fb-ac18-6aba870e49d1
scryfallOracleId5f694f2d-9349-4988-b2b4-788136d4293e
tcgplayerEtchedProductId
tcgplayerProductId123979
uuidaef00324-1c16-5901-819d-8eab21f450b0

Legalities

id15002
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidaef00324-1c16-5901-819d-8eab21f450b0
vintageLegal

Purchase URLs

id15002
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/591a46106aa952b2
cardmarkethttps://mtgjson.com/links/962c7ffae2f152c8
tcgplayerhttps://mtgjson.com/links/3a78aa15a9638d81
tcgplayerEtched
uuidaef00324-1c16-5901-819d-8eab21f450b0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified卢德维佳作寇姆「它动了. . . 它动了!」 ~死灵炼金术士卢德维传奇生物~灵俑/惊惧兽飞行,敏捷
每当任一对手施放每回合中他的第二个咒语时,抓一张牌。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
421002
FrenchKraum, opus de Ludevic« Il est vivant... VIVANT ! » —Ludevic, nécro-alchimisteCréature légendaire : zombie et horreurVol, célérité
À chaque fois qu'un adversaire lance son deuxième sort à chaque tour, piochez une carte.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
421704
GermanKraum, Ludevics Opus„Es lebt … ES LEBT!" —Ludevic, Nekro-AlchemistLegendäre Kreatur — Zombie, SchreckenFliegend, Eile
Immer wenn ein Gegner seinen zweiten Zauberspruch innerhalb desselben Zuges wirkt, ziehe eine Karte.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
421353
ItalianKraum, Opera d'Arte di Ludevic"È vivo... È VIVO!" —Ludevic, necro-alchimistaCreatura Leggendaria — Orrore ZombieVolare, rapidità
Ogniqualvolta un avversario lancia la sua seconda magia in ogni turno, pesca una carta.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
422055
Japaneseルーデヴィックの名作、クラム「生きてる……こいつ生きてるぞ!」 ――屍錬金術師、ルーデヴィック伝説のクリーチャー — ゾンビ・ホラー飛行、速攻
対戦相手1人が各ターンの自分の2つ目の呪文を唱えるたび、カードを1枚引く。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
422406
Portuguese (Brazil)Kraum, Opus de Ludevic"Está vivo... ESTÁ VIVO!" — Ludevic, necroalquimistaCriatura Lendária — Zumbi HorrorVoar, ímpeto
Toda vez que um oponente conjurar sua segunda mágica em cada turno, compre um card.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
422757
SpanishKraum, obra de Ludevic"Está vivo... ¡VIVO!" —Ludevic, necroalquimistaCriatura legendaria — Horror zombieVuela, prisa.
Siempre que un oponente lance su segundo hechizo cada turno, roba una carta.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
423108

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
2020-11-10Kraum's triggered ability can trigger only once each turn for each opponent.
2020-11-10Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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