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Lae'zel's Acrobatics HBG

Other printings of "Lae'zel's Acrobatics": CLB #30 PCLB #30s HBG #94 CLB #556

Card

id36961
artistTatiana Kirgetova
artistIdse06c9ef7-2d68-4329-8949-009106ca5990
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2325
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameLae'zel's Acrobatics
number94
originalPrintings
originalReleaseDate
originalTextExile all nontoken creatures you control, then roll a d20.
1–9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10–20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
otherFaceIds
power
printingsCLB, HBG, PCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeHBG
side
signature
sourceProducts
subsets
subtypes
supertypes
textExile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
toughness
typeInstant
typesInstant
uuid0c5834ff-fbf3-550e-9e50-a272d756fff6
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id36961
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81679
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcce399bc-bca8-5509-9695-f9e4929e49bd
mtgoFoilId
mtgoId
multiverseId574308
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0c46db4a-f28b-4ac5-b639-e2ca5083ad2d
scryfallIllustrationId1e8b02c8-0744-4e2a-9ac5-e945b01b741b
scryfallOracleId3efe6ac8-f92e-4108-913b-077e41c0a841
tcgplayerEtchedProductId
tcgplayerProductId
uuid0c5834ff-fbf3-550e-9e50-a272d756fff6

Legalities

id36961
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0c5834ff-fbf3-550e-9e50-a272d756fff6
vintageLegal

Purchase URLs

id36961
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid0c5834ff-fbf3-550e-9e50-a272d756fff6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.
2022-06-10Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
2022-06-10The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

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