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Lavinia of the Tenth GK2

Other printings of "Lavinia of the Tenth": GK2 #15 DGM #80 CLU #199

Card

id35302
artistWillian Murai
artistIds5a553c8e-e3b9-40e0-bde5-1db621c53939
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank9104
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDetain, Protection
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{W}{U}
manaValue5
nameLavinia of the Tenth
number15
originalPrintings
originalReleaseDate
originalTextProtection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
otherFaceIds
power4
printingsCLU, DGM, GK2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeGK2
side
signature
sourceProducts{'nonfoil': ['05cf31a2-ac2f-5142-8387-99c405a61326']}
subsets
subtypesHuman, Soldier
supertypesLegendary
textProtection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
toughness4
typeLegendary Creature — Human Soldier
typesCreature
uuid98148fb8-51b5-5b6a-a908-3217dbd3220e
variations
watermarkazorius
setNameRNA Guild Kit

Identifiers

id35302
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId223710
cardsphereFoilId
cardsphereId58899
deckboxId43906
mcmId369791
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id58d9cf37-f98a-5a91-af34-ea3091895c6b
mtgoFoilId
mtgoId
multiverseId460144
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc31e25f7-cc27-4f72-a314-1cf7971a2fbc
scryfallIllustrationId83e7d7cf-f194-444f-b3a3-2daa363e4739
scryfallOracleId55df6fa3-3d24-46d5-b325-099336c3f0fd
tcgplayerEtchedProductId
tcgplayerProductId184805
uuid98148fb8-51b5-5b6a-a908-3217dbd3220e

Legalities

id35302
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid98148fb8-51b5-5b6a-a908-3217dbd3220e
vintageLegal

Purchase URLs

id35302
cardKingdomhttps://mtgjson.com/links/2bde57b6a98f304a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/cbe210006e46d5c7
tcgplayerEtched
uuid98148fb8-51b5-5b6a-a908-3217dbd3220e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLavinia de la DixièmeCréature légendaire : humain et soldatProtection contre le rouge
Quand Lavinia de la Dixième arrive sur le champ de bataille, détenez chaque permanent non-terrain que vos adversaires contrôlent ayant un coût converti de mana inférieur ou égal à 4. (Jusqu'à votre prochain tour, ces permanents ne peuvent ni attaquer ni bloquer et leurs capacités activées ne peuvent pas être activées.)
460225
GermanLavinia aus dem ZehntenLegendäre Kreatur — Mensch, SoldatSchutz vor Rot
Wenn Lavinia aus dem Zehnten ins Spiel kommt, inhaftiere alle bleibenden Nichtland-Karten mit umgewandelten Manakosten von 4 oder weniger, die deine Gegner kontrollieren. (Bis zu deinem nächsten Zug können jene bleibenden Karten nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
460171
ItalianLavinia del DecimoCreatura Leggendaria — Soldato UmanoProtezione dal rosso
Quando Lavinia del Decimo entra nel campo di battaglia, trattieni ogni permanente non terra con costo di mana convertito pari o inferiore a 4 controllato dai tuoi avversari. (Fino al tuo prossimo turno, quei permanenti non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.)
460252
Japanese第10管区のラヴィニア伝説のクリーチャー — 人間・兵士プロテクション(赤)
第10管区のラヴィニアが戦場に出たとき、対戦相手がコントロールしていて点数で見たマナ・コストが4以下で土地でない各パーマネントを留置する。(次のあなたのターンまで、それらのパーマネントでは攻撃もブロックもできず、それらの起動型能力は起動できない。)
460279
SpanishLavinia del DécimoCriatura legendaria — Soldado humanoProtección contra rojo.
Cuando Lavinia del Décimo entre al campo de batalla, detén cada permanente que no sea tierra que controlen tus oponentes con un coste de maná convertido de 4 o menos. (Hasta tu próximo turno, esos permanentes no pueden atacar ni bloquear y sus habilidades activadas no pueden activarse.)
460198

Rulings

datetext
2013-04-15Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
2013-04-15If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
2013-04-15If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
2013-04-15The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

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