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Magister of Worth PRM

Other printings of "Magister of Worth": CNS #48 PCNS #48★ C21 #223 VMA #255 PRM #52593

Card

id78231
artistrk post
artistIds81ae0f3f-1d88-4125-9aeb-b15b4c734c82
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank8209
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Will of the council
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{B}
manaValue6
nameMagister of Worth
number52593
originalPrintings
originalReleaseDate2014-07-24
originalText
otherFaceIds
power4
printingsC21, CNS, PCNS, PRM, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesAngel
supertypes
textFlying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
toughness4
typeCreature — Angel
typesCreature
uuidee709b3e-4d1c-55df-ab6f-bc058e54cf19
variations
watermark
setNameMagic Online Promos

Identifiers

id78231
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id497aab09-81a9-55ed-a792-a0980129f7d7
mtgoFoilId
mtgoId52593
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9f9490ed-af5c-4709-be7d-1d13f57a2de7
scryfallIllustrationIda5071bce-8626-4729-9aec-2caf8f1e94be
scryfallOracleId0429d146-332f-4fb0-8273-c73679ca6d47
tcgplayerEtchedProductId
tcgplayerProductId
uuidee709b3e-4d1c-55df-ab6f-bc058e54cf19

Legalities

id78231
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidee709b3e-4d1c-55df-ab6f-bc058e54cf19
vintageLegal

Purchase URLs

id78231
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidee709b3e-4d1c-55df-ab6f-bc058e54cf19

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29You must vote for one of the available options. You can't abstain.

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