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Magister of Worth PCNS

Other printings of "Magister of Worth": CNS #48 PCNS #48★ C21 #223 VMA #255 PRM #52593

Card

id65356
artistrk post
artistIds81ae0f3f-1d88-4125-9aeb-b15b4c734c82
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank8209
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Will of the council
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{B}
manaValue6
nameMagister of Worth
number48★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsC21, CNS, PCNS, PRM, VMA
promoTypesrelease
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePCNS
side
signature
sourceProducts
subsets
subtypesAngel
supertypes
textFlying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
toughness4
typeCreature — Angel
typesCreature
uuidf04ed992-141e-5f51-91b7-d41db89e5afc
variations
watermarkset
setNameConspiracy Promos

Identifiers

id65356
cardKingdomEtchedId
cardKingdomFoilId202402
cardKingdomId
cardsphereFoilId23896
cardsphereId
deckboxId24858
mcmId266641
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddb26ece5-5b9f-5d79-a734-05a291ca6038
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbf5caad9-2388-4df9-9e29-a06f45bc9ce1
scryfallIllustrationIda5071bce-8626-4729-9aec-2caf8f1e94be
scryfallOracleId0429d146-332f-4fb0-8273-c73679ca6d47
tcgplayerEtchedProductId
tcgplayerProductId79673
uuidf04ed992-141e-5f51-91b7-d41db89e5afc

Legalities

id65356
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf04ed992-141e-5f51-91b7-d41db89e5afc
vintageLegal

Purchase URLs

id65356
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bff19fe6336d776e
cardmarket
tcgplayerhttps://mtgjson.com/links/ef55368f8bae02fa
tcgplayerEtched
uuidf04ed992-141e-5f51-91b7-d41db89e5afc

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29You must vote for one of the available options. You can't abstain.

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