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Mirror Room // Fractured Realm PDSK

Other printings of "Mirror Room // Fractured Realm": DSK #67 DSK #67 PDSK #67p PDSK #67s PDSK #67p PDSK #67s DSK #337 DSK #337

Card

id66080
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank3496
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameMirror Room
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue10
nameMirror Room // Fractured Realm
number67s
originalPrintings
originalReleaseDate
originalText
otherFaceIds2099804d-0257-51f3-bd32-1fda58051805
power
printingsDSK, PDSK
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePDSK
sidea
signature
sourceProducts{'foil': ['2606fe32-1d56-572c-a317-e73798c6458d']}
subsets
subtypesRoom
supertypes
textWhen you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuide7c4e509-8393-5c71-906e-02d394632340
variations22f1fc5c-4118-5fc6-aec5-58f7762f706f
watermark
setNameDuskmourn: House of Horror Promos

Identifiers

id66080
cardKingdomEtchedId
cardKingdomFoilId302978
cardKingdomId
cardsphereFoilId126996
cardsphereId
deckboxId96925
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43f9201e-0a11-5bd7-b922-24f3e75d51c7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId87dea881-36f5-4d5f-88d0-c6722530f9e1
scryfallIllustrationId1200aba4-1b5a-47c0-8fa4-ef0df4d0e0bc
scryfallOracleIde7a1c21b-5966-4ce0-a925-0b3cb3c3db00
tcgplayerEtchedProductId
tcgplayerProductId583488
uuide7c4e509-8393-5c71-906e-02d394632340

Legalities

id66080
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuide7c4e509-8393-5c71-906e-02d394632340
vintageLegal

Purchase URLs

id66080
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bf8409e3056f598a
cardmarket
tcgplayerhttps://mtgjson.com/links/4ce2a365a0660d48
tcgplayerEtched
uuide7c4e509-8393-5c71-906e-02d394632340

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-09-20Abilities that apply "as [this creature] enters" or "as [this creature] is turned face up" are also unaffected by Fractured Realm's ability.
2024-09-20Abilities that apply "when [this creature] is turned face up" will trigger an additional time due to Fractured Realm's ability.
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any enters abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20Except for the stated exception, the token created by Mirror Room's ability copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2024-09-20Fractured Realm's ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If the copied creature has {X} in its mana cost, X is 0.
2024-09-20If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token, with the stated exception.
2024-09-20If the copied creature is copying something else, then the token enters as whatever that creature copied, with the stated exception.
2024-09-20In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
2024-09-20Replacement effects are unaffected by Fractured Realm's ability. For example, a 1/1 creature that enters under your control "with a +1/+1 counter on it" won't receive an additional +1/+1 counter.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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