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Kraum, Ludevic's Opus FCA

Other printings of "Kraum, Ludevic's Opus": C16 #34 PZ2 #46 FCA #56 CMR #523 PRM #86162

Card

id32648
artistSquare Enix
artistIds24c63f39-f2fb-459d-9bef-6b029594a87f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank6443
edhrecSaltiness1.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorNameBarnabas Tharmr
flavorText
frameEffectslegendary, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Haste, Partner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{R}
manaValue5
nameKraum, Ludevic's Opus
number56
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsC16, CMR, FCA, PRM, PZ2
promoTypesffxvi, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFCA
side
signature
sourceProducts{'foil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c'], 'nonfoil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c', '887ca34d-e193-5f86-8d6b-9353f7b5dd83']}
subsets
subtypesZombie, Horror
supertypesLegendary
textFlying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Zombie Horror
typesCreature
uuid6325de66-cb88-595d-b565-ee9bed79b782
variations
watermark
setNameFinal Fantasy: Through the Ages

Identifiers

id32648
cardKingdomEtchedId
cardKingdomFoilId314842
cardKingdomId314819
cardsphereFoilId136856
cardsphereId136781
deckboxId
mcmId826330
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id677c3654-9f72-5b69-91b5-9fa6cd05cfbf
mtgoFoilId
mtgoId139975
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb1a273c4-008a-41a0-84b8-38654303265d
scryfallIllustrationIdf4e598fd-b755-472b-be88-a5ea96ef2e21
scryfallOracleId5f694f2d-9349-4988-b2b4-788136d4293e
tcgplayerEtchedProductId
tcgplayerProductId633072
uuid6325de66-cb88-595d-b565-ee9bed79b782

Legalities

id32648
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid6325de66-cb88-595d-b565-ee9bed79b782
vintageLegal

Purchase URLs

id32648
cardKingdomhttps://mtgjson.com/links/bd018e3f93423602
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4a98cac02c13ca78
cardmarket
tcgplayerhttps://mtgjson.com/links/7f2f970b426c7f32
tcgplayerEtched
uuid6325de66-cb88-595d-b565-ee9bed79b782

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
2020-11-10Kraum's triggered ability can trigger only once each turn for each opponent.
2020-11-10Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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