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Rise and Shine PMH2

Other printings of "Rise and Shine": MH2 #58 PMH2 #58s MOC #233 J21 #238 MH2 #340

Card

id75495
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2814
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsOverload
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRise and Shine
number58s
originalPrintings
originalReleaseDate2021-05-06
originalText
otherFaceIds
power
printingsJ21, MH2, MOC, PMH2
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH2
side
signature
sourceProducts
subsets
subtypes
supertypes
textTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
toughness
typeSorcery
typesSorcery
uuid0775f81b-fc47-5e3d-a67d-7376bba63bc7
variations
watermark
setNameModern Horizons 2 Promos

Identifiers

id75495
cardKingdomEtchedId
cardKingdomFoilId247696
cardKingdomId
cardsphereFoilId78809
cardsphereId
deckboxId58112
mcmId568379
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideeb01536-322c-536e-abe4-5c1a20a9257d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId42fbe349-47b2-4529-843c-8bb1a60b1690
scryfallIllustrationId425c491f-0d74-4b5e-ab11-b172b61a28ad
scryfallOracleId59925461-99f5-4217-8343-49c9b1ce24c1
tcgplayerEtchedProductId
tcgplayerProductId241500
uuid0775f81b-fc47-5e3d-a67d-7376bba63bc7

Legalities

id75495
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0775f81b-fc47-5e3d-a67d-7376bba63bc7
vintageLegal

Purchase URLs

id75495
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d4173cf6af18617b
cardmarket
tcgplayerhttps://mtgjson.com/links/3dc98f6a2d867963
tcgplayerEtched
uuid0775f81b-fc47-5e3d-a67d-7376bba63bc7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-01-12Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2024-01-12If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
2024-01-12If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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