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Rise and Shine J21

Other printings of "Rise and Shine": MH2 #58 PMH2 #58s MOC #233 J21 #238 MH2 #340

Card

id40274
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2811
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsOverload
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRise and Shine
number238
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsJ21, MH2, MOC, PMH2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypes
supertypes
textTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
toughness
typeSorcery
typesSorcery
uuid610e71a8-bfa9-5b96-b335-83a160bd8900
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40274
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId76010
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8ef48193-06c9-5a23-8f32-b59219f37742
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4c016fba-312d-43fc-92b6-212147b2f578
scryfallIllustrationId425c491f-0d74-4b5e-ab11-b172b61a28ad
scryfallOracleId59925461-99f5-4217-8343-49c9b1ce24c1
tcgplayerEtchedProductId
tcgplayerProductId
uuid610e71a8-bfa9-5b96-b335-83a160bd8900

Legalities

id40274
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid610e71a8-bfa9-5b96-b335-83a160bd8900
vintageLegal

Purchase URLs

id40274
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid610e71a8-bfa9-5b96-b335-83a160bd8900

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-01-12Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2024-01-12If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
2024-01-12If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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