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Plea for Power GN3

Other printings of "Plea for Power": PLST #CNS-24 CNS #24 GN3 #33 VMA #87 LTC #195

Card

id35517
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4847
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsWill of the council
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
namePlea for Power
number33
originalPrintings
originalReleaseDate
originalTextWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
otherFaceIds
power
printingsCNS, GN3, LTC, PLST, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeGN3
side
signature
sourceProducts{'nonfoil': ['4b950a38-dff5-5628-aa9d-060bb7ee73a4']}
subsets
subtypes
supertypes
textWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
toughness
typeSorcery
typesSorcery
uuid5eced2e0-351c-5206-9fa9-839a4d2fec0e
variations
watermark
setNameGame Night: Free-for-All

Identifiers

id35517
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId267752
cardsphereFoilId
cardsphereId94797
deckboxId69939
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id39bcb42a-b8f7-5daa-8ac1-e08597598c5a
mtgoFoilId
mtgoId
multiverseId582643
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70d10f5c-b2b0-4143-95b5-f71395f1ac1e
scryfallIllustrationIdfc2772bf-a30d-486c-87d7-1b624f830e15
scryfallOracleId8b886623-5c96-48dd-a3d2-fd5865c58ff5
tcgplayerEtchedProductId
tcgplayerProductId448591
uuid5eced2e0-351c-5206-9fa9-839a4d2fec0e

Legalities

id35517
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5eced2e0-351c-5206-9fa9-839a4d2fec0e
vintageLegal

Purchase URLs

id35517
cardKingdomhttps://mtgjson.com/links/96df6b12e2a509bf
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a0fe18f1b34216c4
tcgplayerEtched
uuid5eced2e0-351c-5206-9fa9-839a4d2fec0e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSupplique de pouvoirRituelVolonté du conseil — En commençant par vous, chaque joueur vote pour temps ou connaissance. Si temps gagne plus de votes, jouez un tour supplémentaire après celui-ci. Si connaissance gagne plus de votes ou que les votes sont à égalité, piochez trois cartes.583036
GermanAnsuchen um MachtHexereiWille des Konzils — Beginnend mit dir stimmt jeder Spieler für Zeit oder Wissen. Falls Zeit mehr Stimmen erhält, erhältst du nach diesem Zug einen zusätzlichen Zug. Falls Wissen mehr Stimmen erhält oder die Abstimmung mit Gleichstand endet, ziehe drei Karten.582774
ItalianAppello al PotereStregoneriaVolontà del concilio — A partire da te, ogni giocatore vota tempo o conoscenza. Se il tempo ottiene più voti, gioca un turno extra dopo questo. Se la conoscenza ottiene più voti o il voto è un pareggio, pesca tre carte.583167
Japanese権力への嘆願ソーサリー議決 ― あなたから始めて各プレイヤーは「時間」または「知識」のいずれかに投票する。「時間」がより多くの票を得たなら、あなたはこのターンの直後に追加の1ターンを得る。「知識」がより多くの票を得た、あるいは票が同数だったなら、あなたはカード3枚を引く。583298
SpanishSúplica de poderConjuroVoluntad del consejo — Comenzando contigo, cada jugador vota tiempo o conocimiento. Si tiempo consigue más votos, juega un turno adicional después de este. Si conocimiento consigue más votos o el voto acaba en empate, roba tres cartas.582905

Rulings

datetext
2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29You must vote for one of the available options. You can't abstain.

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