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Plea for Power VMA

Other printings of "Plea for Power": PLST #CNS-24 CNS #24 GN3 #33 VMA #87 LTC #195

Card

id99834
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitymtgo
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4850
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsWill of the council
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
namePlea for Power
number87
originalPrintings
originalReleaseDate
originalTextWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
otherFaceIds
power
printingsCNS, GN3, LTC, PLST, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeVMA
side
signature
sourceProducts
subsets
subtypes
supertypes
textWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
toughness
typeSorcery
typesSorcery
uuidb41af213-a19f-52ce-84a9-bfb147163850
variations
watermark
setNameVintage Masters

Identifiers

id99834
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaaa7ec5c-5932-5183-b6d6-6e196cc43830
mtgoFoilId53206
mtgoId53205
multiverseId383050
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9f810725-4da0-460f-b50e-a7ff05aa4c00
scryfallIllustrationIdfc2772bf-a30d-486c-87d7-1b624f830e15
scryfallOracleId8b886623-5c96-48dd-a3d2-fd5865c58ff5
tcgplayerEtchedProductId
tcgplayerProductId
uuidb41af213-a19f-52ce-84a9-bfb147163850

Legalities

id99834
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb41af213-a19f-52ce-84a9-bfb147163850
vintageLegal

Purchase URLs

id99834
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidb41af213-a19f-52ce-84a9-bfb147163850

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29You must vote for one of the available options. You can't abstain.

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