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Plea for Power PLST

Other printings of "Plea for Power": PLST #CNS-24 CNS #24 GN3 #33 VMA #87 LTC #195

Card

id70308
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4850
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsWill of the council
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
namePlea for Power
numberCNS-24
originalPrintings
originalReleaseDate2022-06-10
originalText
otherFaceIds
power
printingsCNS, GN3, LTC, PLST, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['104d4709-8535-5fdd-8dda-51b069cc4c0a', 'd41e5021-de07-569d-b133-c7e058c2f31b', 'f5f30fc8-0b27-5c44-b9b1-43250ae3ebf1', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypes
supertypes
textWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
toughness
typeSorcery
typesSorcery
uuid7e8bc2cd-8e6d-576f-994a-40499e81635c
variations
watermark
setNameThe List

Identifiers

id70308
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262506
cardsphereFoilId
cardsphereId89979
deckboxId66198
mcmId662621
mcmMetaId209812
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9a53372c-6bd4-5361-a0ea-8cc411f0a67b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4843b572-679c-4cb4-80d1-8da4584b2e22
scryfallIllustrationIdfc2772bf-a30d-486c-87d7-1b624f830e15
scryfallOracleId8b886623-5c96-48dd-a3d2-fd5865c58ff5
tcgplayerEtchedProductId
tcgplayerProductId275190
uuid7e8bc2cd-8e6d-576f-994a-40499e81635c

Legalities

id70308
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7e8bc2cd-8e6d-576f-994a-40499e81635c
vintageLegal

Purchase URLs

id70308
cardKingdomhttps://mtgjson.com/links/ab8edae5c784d0db
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/0e4264c9de03086d
tcgplayerhttps://mtgjson.com/links/fdff478627394245
tcgplayerEtched
uuid7e8bc2cd-8e6d-576f-994a-40499e81635c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29You must vote for one of the available options. You can't abstain.

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