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Oran-Rief Hydra E01

Other printings of "Oran-Rief Hydra": DDR #16 E01 #69 BFZ #181 PBFZ #181 PBFZ #181s PRM #58251

Card

id29800
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4829
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameOran-Rief Hydra
number69
originalPrintings
originalReleaseDate
originalTextTrample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
otherFaceIds
power5
printingsBFZ, DDR, E01, PBFZ, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeE01
side
signature
sourceProducts{'nonfoil': ['e3717f44-d4bd-5bbc-a444-50d0b3290828']}
subsets
subtypesHydra
supertypes
textTrample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
toughness5
typeCreature — Hydra
typesCreature
uuid55e00c98-9f12-5d6f-9ef7-3164829a4c3d
variations
watermark
setNameArchenemy: Nicol Bolas

Identifiers

id29800
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId212714
cardsphereFoilId
cardsphereId49965
deckboxId36019
mcmId298387
mcmMetaId220612
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8a04994a-c49f-5c18-a93a-c582efc97449
mtgoFoilId
mtgoId
multiverseId430608
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdff8c4bff-d37a-44b0-958f-91f4de6745c9
scryfallIllustrationId12b78e0a-eb47-40df-b6db-8d7bf73ceda8
scryfallOracleId1b065a17-14a4-433f-a6c8-2c8212f505c7
tcgplayerEtchedProductId
tcgplayerProductId132336
uuid55e00c98-9f12-5d6f-9ef7-3164829a4c3d

Legalities

id29800
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid55e00c98-9f12-5d6f-9ef7-3164829a4c3d
vintageLegal

Purchase URLs

id29800
cardKingdomhttps://mtgjson.com/links/f0e53bdbe5d34def
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b8e04c1a1f712f87
tcgplayerhttps://mtgjson.com/links/b0250b7aa01e9c4d
tcgplayerEtched
uuid55e00c98-9f12-5d6f-9ef7-3164829a4c3d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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