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Outland Liberator // Frenzied Trapbreaker DBL

Other printings of "Outland Liberator // Frenzied Trapbreaker": DBL #190 DBL #190 MID #190 MID #190 MID #303 MID #303

Card

id23350
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank5139
edhrecSaltiness0.39
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameFrenzied Trapbreaker
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameOutland Liberator // Frenzied Trapbreaker
number190
originalPrintings
originalReleaseDate
originalText
otherFaceIds314261d8-f733-55a7-ae68-0bc2db9a25b4
power3
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
text{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness3
typeCreature — Werewolf
typesCreature
uuidc4f138b5-2bd4-5f70-adc7-e20ec9602680
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23350
cardKingdomEtchedId
cardKingdomFoilId254794
cardKingdomId254257
cardsphereFoilId83698
cardsphereId83697
deckboxId62265
mcmId585126
mcmMetaId345531
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida05efe0f-5e64-5ae1-8a73-1634ef7d6c2b
mtgoFoilId
mtgoId96652
multiverseId
scryfallCardBackId
scryfallIda9f52ae3-5cff-4a32-896d-a66cff51e97f
scryfallIllustrationIdc84c98ec-d1bf-4d90-a468-adedb3af02af
scryfallOracleId9545f126-062f-4410-a362-e16255a128d6
tcgplayerEtchedProductId
tcgplayerProductId255428
uuidc4f138b5-2bd4-5f70-adc7-e20ec9602680

Legalities

id23350
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc4f138b5-2bd4-5f70-adc7-e20ec9602680
vintageLegal

Purchase URLs

id23350
cardKingdomhttps://mtgjson.com/links/671076c9b90195a3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/780b04329143902c
cardmarkethttps://mtgjson.com/links/cd133024d86fa61c
tcgplayerhttps://mtgjson.com/links/5431329d914bb6c4
tcgplayerEtched
uuidc4f138b5-2bd4-5f70-adc7-e20ec9602680

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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