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The Celestus PRM

Other printings of "The Celestus": DBL #252 MID #252 PMID #252p PMID #252s MID #377 PRM #94086

Card

id80017
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4831
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameThe Celestus
number94086
originalPrintings
originalReleaseDate2022-04-26
originalText
otherFaceIds
power
printingsDBL, MID, PMID, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypesLegendary
textIf it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
toughness
typeLegendary Artifact
typesArtifact
uuidfd2f1b5f-3b67-59d2-8374-ddfbac8486f3
variations
watermark
setNameMagic Online Promos

Identifiers

id80017
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3f9beb66-2f17-5289-8985-360d62c089fa
mtgoFoilId
mtgoId94086
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId851dd4ff-762f-4ba3-a5f5-54826f0e662b
scryfallIllustrationIda308e983-1ad3-46d4-8199-0585cb46e7b9
scryfallOracleIdc0ad2b5f-066b-424b-bddf-d3014731e599
tcgplayerEtchedProductId
tcgplayerProductId
uuidfd2f1b5f-3b67-59d2-8374-ddfbac8486f3

Legalities

id80017
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfd2f1b5f-3b67-59d2-8374-ddfbac8486f3
vintageLegal

Purchase URLs

id80017
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfd2f1b5f-3b67-59d2-8374-ddfbac8486f3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

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