Other printings of "Radiant Destiny": PRIX #18p PRIX #18s RIX #18 LCC #135
| id | 85110 |
|---|---|
| artist | Emrah Elmasli |
| artistIds | 433083c3-8a6c-43d9-8030-c9fcbd2477a2 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 4783 |
| edhrecSaltiness | 0.05 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Ascend |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | Radiant Destiny |
| number | 18 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| otherFaceIds | |
| power | |
| printings | LCC, PRIX, RIX |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | RIX |
| side | |
| signature | |
| sourceProducts | {'foil': ['307394ca-be46-5a6c-a688-2f351a3f75db', 'fc73bbcf-609a-56dc-86b5-274472801dad'], 'nonfoil': ['307394ca-be46-5a6c-a688-2f351a3f75db', '808ac0ec-65e0-5d23-be63-e211ef41e2cd']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 265eefca-faff-53f1-a69d-03aed2ab3a93 |
| variations | |
| watermark | |
| setName | Rivals of Ixalan |
| id | 85110 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 216348 |
| cardKingdomId | 216067 |
| cardsphereFoilId | 53204 |
| cardsphereId | 53203 |
| deckboxId | 37802 |
| mcmId | 315325 |
| mcmMetaId | 236129 |
| mtgArenaId | 66653 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | bd950556-87f2-572f-a26a-5fbdcb5de898 |
| mtgoFoilId | |
| mtgoId | 66489 |
| multiverseId | 439675 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 9d44584d-e501-40aa-b3f2-a6155e2ee6e7 |
| scryfallIllustrationId | 13a7e860-b1fd-4ffb-afb5-51b59c13f156 |
| scryfallOracleId | 068cbbe3-43c3-425e-80ec-d1ce5c02ea9b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 155643 |
| uuid | 265eefca-faff-53f1-a69d-03aed2ab3a93 |
| id | 85110 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 265eefca-faff-53f1-a69d-03aed2ab3a93 |
| vintage | Legal |
| id | 85110 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1095e5e9a6dd4eeb |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/22437c83eed684bd |
| cardmarket | https://mtgjson.com/links/08a4629ed52e1700 |
| tcgplayer | https://mtgjson.com/links/249177f90633b787 |
| tcgplayerEtched | |
| uuid | 265eefca-faff-53f1-a69d-03aed2ab3a93 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 辉煌命运 | 结界 | 登殿(如果你操控十个或更多永久物,则于这盘游戏接下来的时段中,你得到黄金城祝福。) 于辉煌命运进战场时,选择一种生物类别。 由你操控的该类别生物得+1/+1。只要你有黄金城祝福,它们便具有警戒异能。 | 441502 | ||
| Chinese Traditional | 輝煌命運 | 結界 | 登殿(如果你操控十個或更多永久物,則於這盤遊戲接下來的時段中,你得到黃金城祝福。) 於輝煌命運進戰場時,選擇一種生物類別。 由你操控的該類別生物得+1/+1。只要你有黃金城祝福,它們便具有警戒異能。 | 441705 | ||
| French | Destinée radieuse | Enchantement | Ascension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.) Au moment où la Destinée radieuse arrive sur le champ de bataille, choisissez un type de créature. Les créatures du type choisi que vous contrôlez gagnent +1/+1. Tant que vous avez l'agrément de la cité, elles ont aussi la vigilance. | 440284 | ||
| German | Strahlende Verheißung | Verzauberung | Aufstieg (Falls du zehn oder mehr bleibende Karten kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.) Sowie die Strahlende Verheißung ins Spiel kommt, bestimme einen Kreaturentyp. Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +1/+1. Solange du den Segen der Stadt hast, haben sie außerdem Wachsamkeit. | 439878 | ||
| Italian | Destino Radioso | Incantesimo | Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) Mentre il Destino Radioso entra nel campo di battaglia, scegli un tipo di creatura. Le creature che controlli del tipo scelto prendono +1/+1. Fintanto che hai la benedizione della città, hanno anche cautela. | 440487 | ||
| Japanese | 光輝の運命 | エンチャント | 昇殿(あなたがパーマネントを10個以上コントロールしているなら、このゲームの間、あなたは都市の承認を得る。) 光輝の運命が戦場に出るに際し、クリーチャー・タイプ1つを選ぶ。 あなたがコントロールしていてその選ばれたタイプを持つクリーチャーは+1/+1の修整を受ける。あなたが都市の承認を持っているかぎり、それらは警戒も持つ。 | 440690 | ||
| Korean | 찬란한 운명 | 부여마법 | 승격 (당신이 지속물을 열 개 이상 조종한다면, 당신은 이 게임이 끝날 때까지 도시의 축복을 받는다.) 찬란한 운명이 전장에 들어오면서, 생물 유형 한 가지를 선택한다. 당신이 조종하는 선택한 유형의 생물은 +1/+1을 받는다. 당신이 도시의 축복을 가진 한 그 생물들은 경계도 가진다. | 440893 | ||
| Portuguese (Brazil) | Destino Radiante | Encantamento | Ascender (Se você controla dez ou mais permanentes, você recebe a bênção da cidade pelo restante do jogo.) Conforme Destino Radiante entra no campo de batalha, escolha um tipo de criatura. As criaturas que você controla do tipo escolhido recebem +1/+1. Enquanto você tiver a bênção da cidade, elas também terão vigilância. | 441096 | ||
| Russian | Лучезарная Судьба | Чары | Возвышение (Если под вашим контролем есть десять или больше перманентов, вы получаете благословение города до конца партии.) При выходе Лучезарной Судьбы на поле битвы выберите тип существа. Существа выбранного типа под вашим контролем получают +1/+1. Пока у вас есть благословение города, они также имеют Бдительность. | 441299 | ||
| Spanish | Destino radiante | Encantamiento | Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.) En cuanto el Destino radiante entre al campo de batalla, elige un tipo de criatura. Las criaturas que controlas del tipo elegido obtienen +1/+1. Mientras tengas la bendición de la ciudad, también tienen la habilidad de vigilancia. | 440081 |
| date | text |
|---|---|
| 2018-01-19 | A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents. |
| 2018-01-19 | Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing. |
| 2018-01-19 | Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped. |
| 2018-01-19 | If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing. |
| 2018-01-19 | If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control. |
| 2018-01-19 | If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield. |
| 2018-01-19 | Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect. |
| 2018-01-19 | Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent. |
| 2018-01-19 | To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure. |
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