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Radiant Destiny PRIX

Other printings of "Radiant Destiny": PRIX #18p PRIX #18s RIX #18 LCC #135

Card

id77294
artistEmrah Elmasli
artistIds433083c3-8a6c-43d9-8030-c9fcbd2477a2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4783
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameRadiant Destiny
number18s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsLCC, PRIX, RIX
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRIX
side
signature
sourceProducts
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
toughness
typeEnchantment
typesEnchantment
uuid365f9323-e6b2-5031-b91a-03d7eaa43a70
variations2d86802d-52b8-5f61-a26d-733da63f2133
watermark
setNameRivals of Ixalan Promos

Identifiers

id77294
cardKingdomEtchedId
cardKingdomFoilId216502
cardKingdomId
cardsphereFoilId53391
cardsphereId
deckboxId37977
mcmId315579
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddfb61d4c-97ef-5111-83ae-2bc355a8e8ff
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc52e687d-cd81-458b-a0c2-3b77db2a8aa4
scryfallIllustrationId13a7e860-b1fd-4ffb-afb5-51b59c13f156
scryfallOracleId068cbbe3-43c3-425e-80ec-d1ce5c02ea9b
tcgplayerEtchedProductId
tcgplayerProductId155960
uuid365f9323-e6b2-5031-b91a-03d7eaa43a70

Legalities

id77294
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid365f9323-e6b2-5031-b91a-03d7eaa43a70
vintageLegal

Purchase URLs

id77294
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/457ead1cfbe31fa4
cardmarket
tcgplayerhttps://mtgjson.com/links/f1b656b8469a3527
tcgplayerEtched
uuid365f9323-e6b2-5031-b91a-03d7eaa43a70

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
2018-01-19To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.

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