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Reckless Stormseeker // Storm-Charged Slasher MID

Other printings of "Reckless Stormseeker // Storm-Charged Slasher": DBL #157 DBL #157 MID #157 MID #157 PMID #157s PMID #157s MID #294 MID #294

Card

id54605
artistManuel Castañón
artistIds35f11eeb-36ff-4059-bb70-d1274f5bd858
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank8520
edhrecSaltiness0.22
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameStorm-Charged Slasher
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameReckless Stormseeker // Storm-Charged Slasher
number157
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
otherFaceIdsecef4bce-b292-5c98-ba1c-3a67347613da
power3
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textAt the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid0e7e3490-16b8-581a-9dbe-f966c531877e
variations2639054a-d2fa-5e5d-9ab0-14590ff5536f
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54605
cardKingdomEtchedId
cardKingdomFoilId250915
cardKingdomId250517
cardsphereFoilId80822
cardsphereId80800
deckboxId60056
mcmId574957
mcmMetaId345426
mtgArenaId78507
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc7dd60b5-0dee-5616-8ac3-3f15504b6d89
mtgoFoilId
mtgoId93286
multiverseId534937
scryfallCardBackId
scryfallIda33af331-0746-4adf-935a-bf61ff9d8d4b
scryfallIllustrationId64e2c2f9-f893-49c7-b935-7816b9f1410e
scryfallOracleIdea5fd21a-c23a-49ee-aab8-0a9618d65c11
tcgplayerEtchedProductId
tcgplayerProductId248151
uuid0e7e3490-16b8-581a-9dbe-f966c531877e

Legalities

id54605
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0e7e3490-16b8-581a-9dbe-f966c531877e
vintageLegal

Purchase URLs

id54605
cardKingdomhttps://mtgjson.com/links/e97af1d5d4b97d7e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8f1212fc106518e5
cardmarkethttps://mtgjson.com/links/dca388a6c75af2db
tcgplayerhttps://mtgjson.com/links/5e352b7a46d38ccf
tcgplayerEtched
uuid0e7e3490-16b8-581a-9dbe-f966c531877e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified鲁莽逐风客 // 风雷斩击兽风雷斩击兽生物 — 狼人在你回合的战斗开始时,直到回合结束,目标由你操控的生物得+2/+0且获得践踏与敏捷异能。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)
537780
Chinese Traditional魯莽逐風客 // 風雷斬擊獸風雷斬擊獸生物 — 狼人在你回合的戰鬥開始時,直到回合結束,目標由你操控的生物得+2/+0且獲得踐踏與敏捷異能。
夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。)
538096
FrenchChasseuse d'orage imprudente // Balafreuse chargée par l'orageBalafreuse chargée par l'orageCréature — loup-garouAu début du combat pendant votre tour, une créature ciblée que vous contrôlez gagne +2/+0 et acquiert le piétinement et la célérité jusqu'à la fin du tour.
Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.)
535884
GermanVerwegene Sturmsucherin // Sturmgeladene SchlitzerinSturmgeladene SchlitzerinKreatur — WerwolfZu Beginn des Kampfes in deinem Zug erhält eine Kreatur deiner Wahl, die du kontrollierst, +2/+0 und Eile und verursacht Trampelschaden bis zum Ende des Zuges.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
535252
ItalianCercatempeste Avventata // Squarciatrice TempestosaSquarciatrice TempestosaCreatura — MannaroAll'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli prende +2/+0 e ha travolgere e rapidità fino alla fine del turno.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
536200
Japanese無謀な嵐探し // 嵐蓄積の斬鬼嵐蓄積の斬鬼クリーチャー — 狼男あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+2/+0の修整を受けトランプルと速攻を得る。
夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。)
536516
Korean무모한 폭풍탐색자 // 폭풍으로 충전된 절단자폭풍으로 충전된 절단자생물 — 늑대인간당신의 턴 전투 시작에, 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 +2/+0을 받고 돌진 및 신속을 얻는다.
밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.)
536832
Portuguese (Brazil)Buscadora de Tempestades Temerária // Esquartejadora TempestuosaEsquartejadora TempestuosaCriatura — LobisomemNo início do combate no seu turno, a criatura alvo que você controla recebe +2/+0 e ganha atropelar e ímpeto até o final do turno.
Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.)
537148
RussianБезрассудная Грозоискательница // Грозовая ИстребительницаГрозовая ИстребительницаСущество — ВервольфВ начале боя во время вашего хода целевое существо под вашим контролем получает +2/+0, Пробивной удар и Ускорение до конца хода.
Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.)
537464
SpanishBuscatormentas temeraria // Rebanadora tormentacargadaRebanadora tormentacargadaCriatura — LicántropoAl comienzo del combate en tu turno, la criatura objetivo que controlas obtiene +2/+0 y gana las habilidades de arrollar y prisa hasta el final del turno.
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)
535568

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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